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Scales the color of topaz armor this ferocious wyrmling dragon while crowned with large pointy horns.

Yellow Dragon, Wyrmling (CR 6)

XP 2,400
NE Small Dragon (Lightning)
Init +9; Senses Dragon senses, mist vision; Perception +8

DEFENSE

AC 20, touch 16, flat-footed 15 (+4 natural, +5 dex, +1 size)
hp 68 (7d12+14)
mp 21
Fort +7, Ref +12, Will +5
Immune Lightning, Paralysis, Sleep; Strong Water
Weakness Earth

OFFENSE

Speed 60 ft., fly 150 ft. (average)
Melee Bite +11 (1d6+4), 2 Claws +11 (1d4+3)
Special Attacks Blaster, Breath Weapon (40-ft. line, 2d10 lightning damage, Reflex DC 15 half, usable every 1d4 rounds), Umbral Gaze
Spells Known (FC CL 7th, Concentration +10)

At will – bleeddetect magic, mendingmessage, read magic
1st (DC 14) spark, thunder
2nd (DC 15) elemental resistance, see invisibility, spark II, thunder II

STATISTICS

Str 16, Dex 20, Con 14, Int 16, Wis 7, Cha 10
Base Atk +7; CMB +9; CMD 24 (28 vs. trip)
Feats Combat Casting, Improved Initiative, Iron WillLightning Reflexes
Skills Appraise +13, Fly +19, Knowledge (arcana, dungeoneering, local) +13, Perception +8, Spellcraft +13, Stealth +21, Survival +8
Languages Auran, Common, Draconic

SPECIAL ABILITIES

Blaster (Su)

Once every 1d2 rounds as a standard action, a yellow dragon can send out a pulse of electricity through its whiskers at a single target within 30 ft. The yellow dragon must make a ranged touch attack (+13), if it hits, the target takes 3d6 points of lightning damage and must make a Fortitude save (DC 16) or be inflicted with Immobilize status for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Mist Vision (Ex)

A yellow dragon can see through fog, clouds, and similar obscuring effects with perfect clarity.

Umbral Gaze (Su)

As a standard action, a yellow dragon can unleash a blast of electricity against a single target within 30 feet. The yellow dragon must make a range touch attack (+13), if it hits, the attack deals 1d6+2 points of lightning damage and must make a Fortitude save (DC 16) or be inflicted with the Blind status for 1d4 rounds. The save DC is Intelligence-based. Blue mages may learn this ability as a 1st level spell (Knowledge: Arcana DC 17).