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Wyvern

A red winged dragon-like creature without forearms and its tail tipped with a hooked stinger.Wyvern

Wyvern (CR 6)

XP 2,400
N Large Dragon
Init +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +18

DEFENSE

AC 19, touch 10, flat-footed 18 (+1 dex, +9 natural, -1 size)
hp 73 (7d12+28)
Fort +9, Ref +6, Will +8
Immune Paralysis, Sleep; Resist Earth 10, Fire 10
Weakness Wind

OFFENSE

Speed 20 ft., Fly 60 ft. (poor)
Melee Sting +10 (1d6+4 plus poison), Bite +10 (2d6+4 plus grab), 2 Wings +5 (1d6+2)
Space 10 ft.; Reach 10 ft.
Special Attacks Breath Weapon (40-ft. Cone, 4d8 fire damage, Reflex DC 17 half, usable every 1d4 rounds), Rake (2 wings +5, 1d6+2), Wing Cutter

STATISTICS

Str 19, Dex 12, Con 18, Int 7, Wis 12, Cha 9
Base Atk +7; CMB +12 (+16 grapple); CMD 23
Feats Improved Initiative, Iron Will, Power Attack, Skill Focus (Perception)
Skills Fly +5, Perception +18, Sense Motive +11, Stealth +7; Racial Modifier +4 Perception
Languages Draconic

SPECIAL ABILITIES

Poison (Ex)

Sting – injury; Fortitude save DC 17; frequency 1/round for 6 rounds; effect 1d4 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

Wing Cutter (Su)

3/day, a wyvern can cause the wind to slice the air in front of it in a 30-ft.-cone. Creatures within the area of effect take 4d6 points of wind damage, Reflex save (DC 16) for half damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).