A spirit that disguises itself as a beautiful woman. It favors strong-willed humans, devouring their souls for sustenance. As long as its victim’s will is strong this spirit will attack both saints and villains indiscriminately. Apparently virtuous and evil emotions are equally nutritious when converted to energy. The more souls Ainsel consumes, the more powerful the spirit grows.
Ainsel (CR 18)
CN Medium Fey (Fire, Ice, Lightning, Wind)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +32
Aura Fiery Storm Dome (60-ft., fire, ice, lightning, and wind resistance reduction for 1d6 rounds, Will DC 29 negates)
AC 28, touch 21, flat-footed 22 (+5 deflect, +5 dex, +1 dodge, +7 natural)
hp 218 (26d6+156)
Fort +20, Ref +26, Will +24
Absorb fire, ice, lightning, wind; DR 15/magic; Immune critical hits, death effects, gravity, poison, sneak attacks; Strong Water
Speed 30 ft., swim 120 ft.
Melee Slam +13 (1d6 plus 2d8 [quarter fire/ice/lightning/wind damage]) or Touch +13 (1d4 Wis damage)
Special Attacks Malediction, Mesmerizing Voice
Spells Known (FC CL 26th, Concentration +31)
At will (DC 17) – bleed, detect magic, mending, message, read magic
1st (DC 18) – aero, blizzard, fire, sleep (DC 16), thunder
2nd (DC 19) – aero II, blizzard II, fire II, silence (DC 17), thunder II
3rd (DC 20) – aera, aero III, blizzara, blizzard III, fira, fire III, sleepga (DC 18), thundara, thunder III
4th (DC 21) – aero IV, blizzard IV, fire IV, silencega (DC 19), thunder IV
5th (DC 22) – aeroga, blizzaga, drain, firaga, freeze, shock, sleepja (DC 20), slice, thundaga
6th (DC 23) – burst, flare, glacier, rasp, silenceja (DC 21), tornado
7th (DC 24) – burn II, drainra, freeze II, shock II, slice II
8th (DC 25) – burst II, flare II, glacier II, tornado II
Str 10, Dex 20, Con 22, Int 24, Wis 16, Cha 20
Base Atk +13; CMB +13; CMD 28
Feats Alertness, Combat Casting, Dodge, Empower Spell, Greater Spell Focus (dark, element), Greater Spell Penetration, Intensified Spell, Maximize Spell, Silent Spell, Spell Penetration, Spell Focus (dark, element)
Skills Acrobatics +34, Bluff +35, Escape Artist +35, Knowledge (arcana, local, nature) +36, Perception +32, Sense Motive +32, Spellcraft +35, Stealth +35
Languages Aquan, Slyvan, Undercommon + 5 others (DM’s choice)
SQ Liquid Form
Fiery Storm Dome (Su)
All creatures within a 30-foot radius from ainsel must make a DC 29 Will save or have their fire, ice, lightning, and wind resistance dropped by 15 for 1d6 rounds. Whether or not the save is successful, that creature cannot be affected again by the same ainsel’s fiery storm aqua dome ability for 24 hours. The save DC is Charisma-based.
Liquid Form (Su)
An ainsel is always in liquid form. She gains immunity to critical hits, poison, and sneak attacks. She also has DR/15 magic. She retains her own base speed, and her swim speed doubles to 120 feet.
An ainsel can release malevolence from within draining the health of all nearby enemies within a 30-ft.-radius spread. An ainsel deals 12d6 points of shadow damage and is healed by half of the total damage done unless those in the area must make a Fortitude save (DC 25) to negate the heal affect and take half damage. Blue mages may learn this ability as a 9th level spell (Knowledge: Arcana DC 33).
Mesmerizing Voice (Su)
Ainsel sings a mesmerizing song that charms all those nearby her. Creatures within 30 feet of ainsel must make a Will save (DC 20) or be charmed for 1 minute. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Unearthly Grace (Su)
An ainsel adds her Charisma modifier as a racial bonus on all her saving throws and as a deflection bonus to her AC.