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Judge Master

The self-proclaimed guardians of law and order in Archadia. They’re the Elite Guard of House Solidor. Which effectively makes them the commanders of the Imperial Army.

Judge Master (CR 15)

XP 51,200
Hume Judge Magister 15
LN Medium Humanoid
Init +9; Senses Perception +20

DEFENSE

AC 31, touch 15, flat-footed 26 (+11 armor, +5 Dex, +5 shield)
hp 235 [318] (15d12+138)
Fort +17, Ref +10, Will +11
Defensive Abilities DR 9/- while in armor, Stalwart; Immune Shaken and Frightened

OFFENSE

Speed 40 ft.
Melee +3 Knight Sword +26/+21/+16 (1d10+8/19-20 x2)
Special Abilities Determination (5/day), Judgement (5/day), Judge’s Might (11/day, 15 rounds), Knockdown, Shield Ally (1/round)

STATISTICS

Str 26, Dex 20, Con 26, Int 12, Wis 14, Cha 18
Base Atk +15/+10/+5; CMB +23; CMD 38
Feats All-Consuming Swing, Antagonize, Cleave, Combat Reflexes, Diehard, Endurance, Furious Focus, Improved Initiative, Power Attack, Shield Focus, Toughness, Vital Strike
Skills Diplomacy +22, Intimidate +29, Knowledge (Nobility) +11, Perception +20, Sense Motive +19
Languages Common and one more
SQ Active Defense (+3), Advanced Knight Talent (Superior Irrepressible Justice, Superior Strength of Arms), Always Wary (+4), Armored Defense, Armor Training (+4), Authority, Badge of Office, Counterattack, Exploit Weakness, Fortification (Moderate), Fortress of Defense, Heavy Weaponry, Improved Shield Ally, Knight Talents (Fearlessness, Improved Irrepressible Justice, Improved Strength of Arms, Intimidating Armor, Irrepressible Justice, Quick and Mobile, Strength in Arms), Second Judgment, Stern Gaze (+7), Threat Control
Gear +3 Knight Sword, +2 Full Plate, +2 Heavy Steel Shield