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A special order of knights under the Imperial Archadian Ministry of Law. With the spread of Archadian influence came a rise in crime and regional conflicts. To reduce the amount of time required by the judicial process, a military court was established, this being the origin of the Order of Judges.

Judge (CR 5)

XP 1,600
Hume Judge Magister 5
LN Medium Humanoid
Init +7; Senses Perception +9


AC 23, touch 12, flat-footed 21 (+9 armor, +2 Dex, +2 shield)
hp 66 [90] (5d12+30)
Fort +9, Ref +4, Will +5
Defensive Abilities DR 3/- while in armor


Speed 20 ft.
Melee Mwk Knight Sword +11 (1d10+5/19-20 x2)
Special Abilities Determination (1/day), Judgement (2/day), Judge’s Might (7/day, 5 rounds)


Str 20, Dex 16, Con 20, Int 12, Wis 12, Cha 16
Base Atk +5; CMB +10; CMD 23
Feats Antagonize, Cleave, Combat Reflexes, Endurance, Improved Initiative, Power Attack
Skills Diplomacy +11, Intimidate +12, Knowledge (Nobility) +7, Perception +9, Sense Motive +9
Languages Common and one more
SQ Active Defense (+1), Always Wary (+3), Armored Defense, Armor Training (+1), Authority, Badge of Office, Heavy Weaponry, Knight Talents (Irrepressible Justice, Strength in Arms), Stern Gaze (+2), Threat Control
Gear Masterwork Knight Sword, Masterwork Full Plate, Masterwork Heavy Steel Shield