Copper Quadav (CR 6)
Quadav Thief 7
N Medium Humanoid (Reptilian, Quadav)
Init +2; Senses Low-light vision; Perception +12
AC 20, touch 13, flat-footed 18 (+5 armor, +2 dex, +1 shield, +1 deflect, +1 natural)
HP 53 (7d8+21)
Fort +5, Reflex +7, Will +3
Defensive Abilities Danger Sense (+2), Full Withdrawal; Resist Water 5
Speed 20 ft., Swim 30 ft.
Melee +1 Quadav Short Sword +9 (1d6+4/19-20)
Ranged +1 Quadav Pistol +6/+6 (2d4+1)
Special Attacks Debilitating Injury, Sneak Attack +4d6
Special Abilities Mark, Measure the Mark
Str 16, Dex 14, Con 16, Int 14, Wis 12, Cha 10
Base Atk +5; CMB +8; CMD 20
Feats Deadly Aim, Point Blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Weapon Finesse (Short Sword)
Skills Acrobatics +12, Appraise +13, Bluff +11, Climb +13, Disable Device +13, Escape Artist +12, Perception +12, Sense Motive +14, Sleight of Hand +13, Stealth +13
Languages Aquan, Common, Draconic, Quadav
SQ Evasion, Finesse Training, Hold Breath, Improved Theft (+2), Skilled Liar, Steel Shelled, Thief’s Edge (Escape Artist), Thief Talents (Bleeding Attack, Eerie Disappearance, Firearm Training), Trapfinding, Uncanny Dodge
Gear hi-potion(1), quadav short sword +1, quadav pistol +1, quadav studded leather armor +1, ring of protection +1
Full Withdrawal (Ex)
As a full round action, quadav may retract their body into their shell. This allows them to gain DR/5 Bludgeoning. It also allows for 20% concealment. When they use this ability, they immediately fall prone, drop anything they were holding, and any item that isn’t directly attached to their skin. While they are in this form, they cannot make attacks, use items, or cast spells. They must remain in this form for at least one complete round. To come out of their shell, they must spend another full round action (this does not provoke AoO).
Hold Breath (Ex)
Quadav can hold their breath underwater for a number of rounds equal to four times their Constitution score before risking drowning or suffocating.
Steel Shelled (Ex)
As a quadav gets older the harder its shell gets and gains a +1 natural armor bonus.