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NashornA rampaging wolf-like monster with two horns jutting from its back. It sometimes breathes fire. – Imban

Nashorn (CR 8)

XP 4,800
N Large animal
Init: +6; Senses Darkvision 60 ft., low-light vision, scent; Perception +19


AC 22, touch 11, flat-footed 20 (+2 Dex, +11 natural, -1 size)
hp 142 [195] (15d8+75)
Fort +13, Ref +11, Will +8


Speed 30 ft.
Melee 2 claws +17 (1d6+7), gore +18 (1d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks Berserk Pounce, Fire Breath (20-ft. cone, 7d6 fire damage, Reflex DC 21 for half, usable every 1d4 rounds), Greater Berserk, Impale


Str 24, Dex 15, Con 18, Int 2, Wis 12, Cha 8
Base Atk +11; CMB +19 (+21 overrun); CMD 31 (33 vs. overrun, 35 vs. trip)
Feats Charge Through, Improved Initiative, Improved Overrun, Iron Will, Lightning Reflexes, Power Attack, Toughness, Weapon Focus (Gore)
Skills Perception +19


Berserk Pounce (Ex)

A berserk nashorn can make a full attack at the end of its charge.

Greater Berserk (Ex)

A nashorn that takes damage in combat goes berserk on its next turn, attacking madly until either it or its opponent is dead. It gains a +3 bonus on melee attack rolls, melee damage rolls, and Will saving throws but takes a –2 penalty to its Armor Class. It also gains 3 temporary hit points per Hit Die, which is 45 temporary hit points for most nashorns. In addition, the nashorn gains immunity to fear and the pounce ability. The nashorn cannot end its berserk state voluntarily.

Impale (Ex)

When charging, a nashorn deals double damage with its gore attack.


Environment deserts, plains
Organization small group (1-3)
Treasure none