Latest News

A new update!

Home > Bestiary > Magical Beasts > Dual Horn Family >

QuadricornA rampaging wolf-like monster with four horns jutting from its back. It sometimes breathes fire. – Imban

Quadricorn (CR 6)

XP 2,400
N Large animal
Init: +2; Senses Darkvision 60 ft., low-light vision, scent; Perception +14

 DEFENSE

AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
hp 85 [120] (10d8+40)
Fort +10, Ref +9, Will +4

 OFFENSE

Speed 30 ft.
Melee 2 claws +12 (1d6+5), gore +13 (2d6+5)
Space 10 ft.; Reach 5 ft.
Special Attacks Berserk, Berserk Pounce, Fire Breath (20-ft. cone, 4d6 fire damage, Reflex DC 18 for half, usable every 1d4 rounds), Impale

 STATISTICS

Str 21, Dex 14, Con 17, Int 2, Wis 12, Cha 8
Base Atk +7; CMB +13 (+15 overrun); CMD 25 (27 vs. overrun, 29 vs. trip)
Feats Improved Natural Attack (Gore), Improved Overrun, Power Attack, Toughness, Weapon Focus (Gore)
Skills Perception +14

 SPECIAL ABILITIES

Berserk (Ex)

A quadricorn that takes damage in combat goes berserk on its next turn, attacking madly until either it or its opponent is dead. It gains a +2 bonus on melee attack rolls, melee damage rolls, and Will saving throws but takes a –2 penalty to its Armor Class. It also gains 2 temporary hit points per Hit Die, which is 20 temporary hit points for most quadricorns. In addition, the quadricorn gains the pounce ability. The quadricorn cannot end its berserk state voluntarily.

Berserk Pounce (Ex)

A berserk quadricorn can make a full attack at the end of its charge.

Impale (Ex)

When charging, a quadricorn deals double damage with its gore attack.

ECOLOGY

Environment mountains, plains
Organization small group (1-3)
Treasure none