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Pulsian Black Chocobo

Majestic wings, far larger than those of any other chocobo you’ve ever seen, stretch from the sides of this grimly sable chocobo. It takes to the air and stares at you, its dark eyes devoid of anything even resembling fear. – Manly Man

Chocobo, Pulsian Black (CR 10)

XP 9,600
N Large Magical Beast (Avian)
Init +10; Senses darkvision 60 ft., low-light vision, scent; Perception +15
Aura stench (30 ft., DC 26, 10 rounds)

DEFENSE

AC 28, touch 15, flat-footed 23 (+5 Dex, +13 natural, +1 dodge, -1 size )
hp  201 [260] (13d10+130)
Fort +18 Ref +14 Will +9

OFFENSE

Speed 80 ft., fly 180 ft. (average), swim 50 ft.
Melee Bite +22 (1d8+10), 2 talons +22 (1d6+10), 2 wings +20 (1d6+5)
Space 10 ft. Reach 10 ft.
Special Attacks Choco Dark, Choco Meteor

STATISTICS

Str 30, Dex 22, Con 30, Int 10, Wis 20, Cha 16
Base Atk +13; CMB +22; CMD 38
Feats Dodge, Endurance, Run, Improved Initiative, Ability Focus (choco meteor), Flyby Attack, Multiattack
Skills Acrobatics +18, Climb +29,  Fly +20, Perception +15, Stealth +26, Survival +12, Swim +29
SQ camouflage, choco cure, stealth, swimming, water walking

SPECIAL ABILITIES

Camouflage (Ex)

Pulsian black chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not grant cover or concealment.

Choco Cure (Su)

6/day, a Pulsian black chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Dark (Su)

8/day, a Pulsian black chocobo can blast an opponent with darkness within 30 ft. The Pulsian black chocobo must make a ranged touch attack (+18), if it hits, the attack deals 3d6+5 shadow damage and inflicts the Dimmed status effect for 1d4 rounds (Fortitude save DC 19 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Meteor (Su)

3/day, a Pulsian black chocobo can fire one meteor off towards its target. The Pulsian black chocobo summons a molten meteor from the sky to rain upon their enemies, inflicting 10d6 damage (half earth, half fire) in a 20 ft. radius sphere. All creatures within the area of effect must make a Reflex save (DC 22) for half damage. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Stealth (Ex)

Pulsian black chocobos are natural hiders. It gains a +8 bonus on Stealth checks. It can also take 10 on Stealth checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while hiding.

Swimming (Ex)

Pulsian black chocobos are natural swimmers. It has a swim speed of 50 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.

Water Walking (Ex)

Pulsian black chocobos have the ability to walk on water while running. A Pulsian black chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses this ability, although it can resume this ability at any time.