The dark beak of this azure avian is what it looks down as it eyes you warily, apparently unsure if it should consider you a threat to the water it claims as its territory. – Manly Man
Chocobo, Pulsian Blue (CR 6)
AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 100  (8d10+56)
Fort +13 Ref +9 Will +5
Speed 70 ft., swim 40 ft.
Melee Bite +15 (1d8+8), 2 talons +15 (1d6+8)
Space 10 ft. Reach 10 ft.
Special Attacks Choco Water
Str 26, Dex 16, Con 24, Int 2, Wis 16, Cha 10
Base Atk +8; CMB +17; CMD 30
Feats Endurance, Run, Improved Initiative, Ability Focus (choco water)
Skills Acrobatics +10, Perception +12, Survival +7, Swim +20
SQ choco cure, swimming, water walking
Choco Cure (Su)
4/day, a Pulsian blue chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Water (Su)
4/day, a Pulsian blue chocobo can blast an opponent with pressured water within 30 ft. The Pulsian blue chocobo must make a ranged touch attack (+10), if it hits, the attack deals 3d6+5 water damage and inflicts the Drenched status effect for 1d4 rounds (Fortitude save DC 17 to negate). Blue mage may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Pulsian blue chocobos are natural swimmers. It has a swim speed of 40 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.
Water Walking (Ex)
Pulsian blue chocobos have the ability to walk on water while running. A blue chocobo that is running, can walk on water as if it was a solid surface. If it ever stops running, it loses its ability, although it can resume this ability anytime.