These verdant chocobos are quick to hide when attacked, taking the time to recover and retaliate with a vicious ambush from the dense foliage they live around. – Manly Man
Chocobo, Pulsian Green (CR 6)
AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 92  (8d10+48)
Fort +12 Ref +9 Will +6
Speed 70 ft., climb 30 ft.
Melee Bite +15 (1d8+8), 2 talons +15 (1d6+8)
Space 10 ft. Reach 10 ft.
Special Attacks Choco Wind
Str 26, Dex 16, Con 23, Int 2, Wis 18, Cha 10
Base Atk +8; CMB +17; CMD 30
Feats Endurance, Run, Improved Initiative, Ability Focus (choco wind)
Skills Acrobatics +9, Climb +16, Perception +13, Stealth +17, Survival +8
SQ camouflage, choco cure, choco esuna, stealth
Pulsian green chocobos can use Stealth to hide in any sort of natural terrain, even if the terrain does not provide cover or concealment.
Choco Cure (Su)
4/day, a Pulsian green chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Choco Esuna (Su)
2/day, a Pulsian green chocobo can cure one negative status effect of 4th level or lower, functioning like an esuna spell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Choco Wind (Su)
4/day, a Pulsian green chocobo can shoot out a blade of wind at an enemy within 30 ft. The Pulsian green chocobo must make a ranged touch attack (+10), if it hits, the attack deals 3d6+5 wind damage and inflicts the Squalled status effect for 1d4 rounds (Reflex save DC 18 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Pulsian green chocobos are natural hiders. It gains a +8 bonus on Stealth checks, and it can also take 10 on Stealth checks, even if stress or distractions would otherwise prevent it from doing so.