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The plumage of the chocobo you see is almost blindingly white, practically glowing like an angelic bird as it tends to other wounded chocobos. As you draw near, it gives you a suspicious glare, almost daring you to approach those it aids. – Manly Man

Chocobo, Pulsian White (CR 10)

XP 9,600
N Large Magical Beast (Avian)
Init +10; Senses darkvision 60 ft., low-light vision, scent; Perception +16
Aura stench (30 ft., DC 26, 10 rounds)

DEFENSE

AC 28, touch 15, flat-footed 23 (+5 Dex, +13 natural, +1 dodge, -1 size )
hp  201 [260] (13d10+130)
Fort +18 Ref +14 Will +10

OFFENSE

Speed 80 ft., climb 30 ft., Fly 150 ft. (average), swim 50 ft.
Melee Bite +23 (1d8+10), 2 talons +23 (1d6+10)
Space 10 ft. Reach 10 ft.
Special Attacks Choco Light

STATISTICS

Str 30, Dex 22, Con 30, Int 10, Wis 22, Cha 16
Base Atk +13; CMB +24; CMD 38
Feats Dodge, Endurance, Run, Improved Initiative, Ability Focus (choco light), Weapon Focus (bite), Weapon Focus (talon)
Skills Acrobatics +27, Climb +29, Perception +16, Survival +14, Swim +29
SQ acrobatics, choco cure, choco life, choco light, choco recharge, climbing, swimming, water walking

SPECIAL ABILITIES

Acrobatics (Ex)

Pulsian white chocobos are naturals at acrobatics. It gains a +8 bonus on Acrobatics checks. It can also take 10 on Acrobatics checks, even if stress or distractions would otherwise prevent it from doing so.

Choco Cure (Su)

6/day, a Pulsian white chocobo can bestow healing on itself or an ally within 30 feet for 3d8+6 points of damage. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Life (Su)

3/day, a Pulsian white chocobo can bring the dead back to life. This spell functions like the raise spell. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).

Choco Light (Su)

8/day, a Pulsian white chocobo can blast an opponent with a beam of light within 30 ft. The Pulsian white chocobo must make a ranged touch attack (+18), if it hits, the attack deals 3d6+5 holy damage and inflicts the Dazzled status effect for 1d4 rounds Reflex save DC 22 to negate). Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Choco Recharge (Su)

1/day, a white chocobo can recharge a single allies’ MP by transferring some of its own MP over to it (since it has no MP, it has a once per day use only). The transfer is 5d6 MP from self to target. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Climbing (Ex)

Pulsian white chocobos are natural climbers. It has a climb speed of 30 feet and gains a +8 bonus on Climb checks. It can also take 10 on Climb checks, even if stress or distractions would otherwise prevent it from doing so. Also, it is never flat-footed while climbing.

Swimming (Ex)

Pulsian white chocobos are natural swimmers. It has a swim speed of 50 feet and gains a +8 bonus on Swim checks. It can also take 10 on Swim checks, even if stress or distractions would otherwise prevent it from doing so.

Water Walking (Ex)

Pulsian white chocobos have the ability to walk on water while running. A Pulsian white chocobo that is running can walk on water as if it was a solid surface. If it ever stops running, it loses this ability, although it can resume this ability at any time.