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Guard HoundA war dog used by Shinra, a powerful organization from a distant world. It’s recognizable by its blue body and the long tentacles coming from its back. It uses these tentacles to attack its enemies. Despite Shinra being a business organization, it also maintains a military force to enforce order. These guard hounds are given special training, and are paired with Shinra troops when going out on their rounds.

Guard Hound (CR 1)

XP 400
N Medium Animal
Init +2; Senses low-light vision, scent; Perception +5

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 dex, +3 natural)
hp 16 [23] (2d8+7)
Fort +5, Ref +5, Will +1

OFFENSE

Speed 40 ft.
Melee Bite +2 (1d6+1 plus trip), tentacle +3 (1d4+1)
Space 5 ft.; Reach 5 ft. (10 ft. with tentacle)
Special Attacks Whip Lash

STATISTICS

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2 (+4 on trip maneuvers); CMD 14 (18 vs. trip)
Feats Toughness*, Weapon Focus (Tentacle)
*Bonus Feat
Skills Acrobatics +6 (+10 jumping), Perception +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by Scent
SQ Tentacle Mastery

SPECIAL ABILITIES

Tentacle Mastery (Ex)

Guard hounds are very skilled at using their tentacle and use it as if it were a primary attack.

Whip Lash (Ex)

Once every 1d4+1 rounds as part of a full attack action, a guard hound can do a tentacle lash with a minor jolt. If he hits at a +2 bonus to hit (+5 total), the target must make a Fortitude save (DC 13) to negate the stun status for 1 round.