This fierce creature has a vaguely humanoid head of determination, the body of a proud lion, and the wings of a red dragon. Its tail ends in long, sharp spikes.
Manticore (CR 8)
LE Large magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +16
AC 21, touch 13, flat-footed 17 (+4 Dex, +8 natural, –1 size)
hp 112 (10d10+60)
Fort +13, Ref +11, Will +6
Immune Poison & Burn; Resist Wind 10, Fire 10, Earth 5
Speed 30 ft., fly 50 ft. (clumsy)
Melee bite +16 (1d8+7), 2 claws +16 (2d4+7 plus grab), tail slap +11 (1d8+3)
Ranged 4 spikes +14 (1d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks Breath Weapon (30-ft. cone, 5d8 fire damage, Reflex DC 21 half, usable every 1d4 rounds), Deadly Hold, Filth Cloud, Sandstorm, Swoop Charge
Str 24, Dex 19, Con 22, Int 11, Wis 16, Cha 13
Base Atk +10; CMB +18; CMD 32 (34 vs. grapple, 36 vs. trip)
Feats Flyby Attack, Hover, Improved Grapple, Improved Unarmed Strike, Weapon Focus (spikes)
Skills Fly +3, Perception +16, Stealth +6, Survival +6 (+10 tracking); Racial Modifiers +4 Perception, +4 Survival when tracking
Deadly Hold (Ex)
With a successful grapple, a manticore can do an additional 2d4 damage on top of his claw damage.
Filth Cloud (Su)
5/day, a manticore can release a breath weapon to creatures in a 30-ft.-cone. Creatures within the area of effect are inflicted with Disease and Poison status for 1d6 rounds, Fortitude save (DC 17) to negate the status effects. Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
1/day, the manticore can cause a sandstorm at its enemies within a 30-ft.-radius. Creatures within the area of effect must make a Fortitude save (DC 18) or take 6d6 points of wind damage, 6d6 points of earth damage, and be inflicted with Blind status for 1d6 rounds. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).
Swooping Charge (Ex)
A charging manticore deals 2d8+6 points of damage with its tail slap attack. A flying manticore who drops at least 20 feet in altitude as part of a charge deals 4d8+12 points instead.