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Devil Bunny

A monster that has grown brutal due to the effects of its environment. Its well-developed teeth and claws are sharper and harder than many an ill-forged blade. It leaps up into the air using its powerful hind legs and uses these teeth to rip the throats from its victims. Many the adventurer has lost his this way. These creatures are so unnaturally violent that some wonder if the devil himself did not purposefully chose the most harmless looking animal imaginable and possess it to create this abomination.

Devil Bunny (CR 5)

XP 1,600
CN Small Magical Beast
Init +10; Senses Low-light vision; Perception +3

DEFENSE

AC 21, touch 16, flat-footed 13 (+6 dex, +4 natural, +1 size)
hp 59 [91] (7d10+21)
Fort +8, Ref +11, Will +5
DR 5/magic; Resist Dark 10;
Weakness Water

OFFENSE

Speed 50 ft.
Melee Bite +11 (1d8+4/19-20)
Special Attacks Bloody Claw, Carrot

STATISTICS

Str 16, Dex 22, Con 16, Int 3, Wis 16, Cha 8
Base Atk +7; CMB +9; CMD 25
Feats Improved Initiative, Power Attack, Run, Vital Attack
Skills Acrobatics +6 (Jumping +14), Stealth +19; Racial Modifiers +8 Jumping;
SQ Sharp Large Teeth

SPECIAL ABILITIES

Bloody Claw (Su)

3/day, a devil bunny forms a crimson claw draining the life force from their target with a melee touch attack (+11). If it hits, the target take 3d6 points of shadow damage and is healed for that much. The victim also takes 1 point of ability damage to a random stat (1d6): 1 for Strength, 2 for Dexterity, 3 for Constitution, 4 for Intelligence, 5 for Wisdom, or 6 for Charisma. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Carrot (Su)

Once every 1d4 turns and as a standard action, the devil bunny pulls a carrot out and chews on it healing herself for 1d8+3 point of damage.

Sharp Large Teeth (Ex)

Devil bunny has slightly larger teeth for her size which increases her damage die by two sizes and critical range increased to 19-20.