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Devourer

The devourer will drain the life from their prey and will consume them after. They tend to favor chocobos enough that they know their own technique!Devourer

Devourer (CR 6)

XP 2,400
N Large Magical Beast (Aquatic)
Init +7; Senses Low-light vision; Perception +11

DEFENSE

AC 17, touch 12, flat-footed 14 (+3 dex, +5 natural, -1 size)
hp 58 (7d10+14), fast healing 7;
Fort +9, Ref +8, Will +3
Defensive Ability Ink Cloud (10-ft. Radius); Resist Water 15
Weakness Lightning

OFFENSE

Speed swim 60 ft., jet 250 ft.
Melee Bite +11 (1d8+5), 4 tentacles +9 (2d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (20 ft. with tentacles)
Special Attacks Choco Water, Constrict (2d6+2 plus drain), HP Absorb

STATISTICS

Str 21, Dex 16, Con 15, Int 2, Wis 12, Cha 2
Base Atk +7; CMB +13 (+17 grapple); CMD 26
Feats Combat Reflexes, Great Fortitude, Improved Initiative, Lightning Reflexes, Multiattack*
Skills Perception +11, Swim +16

SPECIAL ABILITIES

Choco Water (Su)

A devourer can blast an opponent with pressured water within 30 ft. The devourer must make a ranged touch attack (+9), if it hits, the attack deals 3d6+5 water damage and inflicts the Drenched status effect for 1d4 rounds (Fortitude save DC 13 to negate). Blue mage may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).

Drain (Ex)

During a constriction, the devourer can heal half of the damage done from constrict.

HP Absorb (Su)

1/day, a devourer can absorb life from a single target from 30 ft. away that heals itself. This attack deals 5d6 points of non-elemental damage (Fortitude save DC 17 to negate) and is healed by that much. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Ink Cloud (Ex)

A devourer can emit a 10-foot-radius cloud of ink once per minute as a free action while underwater. This cloud provides total concealment. The ink persists for 1 minute.

Jet (Ex)

A devourer can jet in a straight line as a full-round action. It does not provoke attacks of opportunity while jetting.