This large snake has a thick, muscular body and dull gray scales decorated with dirty stripes.
Rough Viper (CR 3)
N Medium Magical Beast (Reptilian)
Init +3; Senses Low-light vision, scent; Perception +12
AC 18, touch 13, flat-footed 15 (+3 dex, +5 natural)
hp 34 (4d10+12)
Fort +6, Ref +7, Will +2
Resist Water 10
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee Bite +8 (1d6+4 plus poison and grab)
Special Attacks Constrict (1d6+4), Critical Attack, Leech
Str 16, Dex 17, Con 14, Int 1, Wis 13, Cha 2
Base Atk +4; CMB +7 (+11 grapple); CMD 20 (can’t be tripped)
Feats Toughness, Weapon Focus (Bite)
Skills Acrobatics +16, Climb +15, Perception +12, Stealth +18, Swim +17; Racial Modifiers +4 Perception, +4 Stealth, +8 Acrobatics
Critical Attack (Ex)
Once every 1d4 rounds as a standard action, the rough viper can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+4 x 1.5 for total damage.
1/day, a rough viper can leech the blood from a target within 30 feet. The target must make a Fortitude save (DC 13) or take 2d6 points of shadow damage and the rough viper is healed for that much. Blue mages may learn this ability as a 2nd level spell (DC 19).
Bite – injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Con damage; cure 1 save.