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Sand Viper

An enormous coil of muscle and scales, this giant snake flicks its arm-length tongue in the air as it scans the desert area for prey.

Sand Viper (CR 10)

XP 9,600
N Gargantuan Magical Beast (Reptilian)
Init +6; Senses Low-light vision, scent; Perception +20

DEFENSE

AC 25, touch 9, flat-footed 22 (+2 dex, +1 dodge, +16 natural, -4 size)
hp 142 (12d10+84)
Fort +14, Ref +10, Will +7
Immune poison; Resist Water 15, Fire 10
Weakness Ice

OFFENSE

Speed 40 ft., climb 40 ft., swim 40 ft.
Melee Bite +22 (4d6+19/19-20 plus poison and grab)
Space 20 ft.; Reach 20 ft.
Special Attacks Constrict (4d6+19), Critical Attack, Eruption, HP Absorb

STATISTICS

Str 36, Dex 14, Con 23, Int 1, Wis 16, Cha 2
Base Atk +12; CMB +29 (+33 grapple); CMD 42 (can’t be tripped)
Feats Dodge, Improved Critical (Bite), Improved Initiative, Power Attack, Toughness, Weapon Focus (Bite)
Skills Acrobatics +22, Climb +29, Perception +20, Stealth +14; Racial Modifiers +4 Perception, +4 Stealth, +8 Acrobatics

SPECIAL ABILITIES

Critical Attack (Ex)

As a standard action, the sand viper can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 4d6+19 x 1.5 for total damage.

Eruption (Su)

1/day, a sand viper can cause the ground to erupt in a 20-ft.-radius diameter within 60 feet. Creatures within the area of effect take 15d6 fire damage and are knocked prone. A successful Reflex save DC 19 reduces the damage by half and are not knocked prone. Blue mages may learn this ability as a 6th level spell (Knowledge: Arcana DC 27).

HP Absorb (Su)

3/day, a sand viper can absorb life from a single target that heals itself. This attack deals 5d6 points of non-elemental damage (Fortitude save DC 18 to negate) and is healed by that much. Blue mages may learn this ability as a 5th level spell (Knowledge: Arcana DC 25).

Poison (Ex)

Bite – injury; save Fort DC 22; frequency 1/round for 6 rounds; effect Sap status effect and 1d4 Con damage; cure 1 save.