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A huge bird of purple plumage, with sharp talons and a long tail. Once it has targeted a victim, it plummets out of the sky and strikes where its prey is weakest, using its vicious talons. It wraps its prize up within its tail feathers to carry it back to its nest. Its strength in flight is formidable; some even claim to have seen it carry off full-grown men. There was a time when this creature was so rarely seen that it was thought to be a myth, but the species has been growing steadily in number and specimens have even been spotted around human settlements in recent years.

Rokh (CR 4)

XP 1,200
N Large Magical Beast (Avian, Holy, Shadow)
Init +3; Senses Low-light vision, scent; Perception +16

DEFENSE

AC 18, touch 12, flat-footed 15 (+3 dex, +6 natural, -1 size)
hp 47 [70] (5d10+20)
Fort +10, Ref +7, Will +4; +4 vs. disease
Resist Holy 5, Shadow 5
Weakness Wind

OFFENSE

Speed 10 ft., fly 50 ft. (average)
Melee Bite +10 (2d6+5), 2 Talons +9 (1d6+5)
Special Attacks Black Cloud, Blinder, Light Rays

STATISTICS

Str 20, Dex 16, Con 18, Int 2, Wis 16, Cha 7
Base Atk +5; CMB +11; CMD 24
Feats Great Fortitude, Power Attack, Weapon Focus (Bite)
Skills Fly +7, Perception +16; Racial Modifiers Perception +8;

SPECIAL ABILITIES

Black Cloud (Su)

1/day, a rokh can cause a black cloud of dark energy to erupt amongst its enemies within 60 feet. An rokh deals 5d4 points of shadow damage in a 15-ft.-radius spread. Those in the area of effect, in addition to the damage, must make a Fortitude save (DC 15) or be inflict with the Blind status effect for 1d6 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).

Blinder (Ex)

A rokh can make an attempt to blind an opponent with their bite, if he hits, their target must make a Fortitude save (DC 16) or be blind for 1d4 rounds.

Light Rays (Su)

1/day, a rokh fires 3 beams of holy energy at its foes, up to 30 feet away. Each ray requires a ranged touch attack (+7) to hit and deals 2d6 points of holy damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously. Blue mages may learn this ability as a 3rd level spell (Knowledge: Arcana DC 21).