A giant bird with blue wings, sharp talons, and a long tail. According to ancient records, it states that the simurgh cared for young children who were abandoned by their parents and left deep within the mountains, and because of this, they were revered as being sacred bird epitomizing compassion. but in recent years, there have been reports of simurghs attacking humans, leading to the loss of this once held veneration of them.
Simurgh (CR 3)
AC 17, touch 12, flat-footed 15 (+2 dex, +5 natural)
hp 27 (3d10+9)
Fort +8, Ref +5, Will +4; +4 vs. disease
Resist Water 5; Strong Fire
Speed 10 ft., fly 50 ft. (average), swim 60 ft.
Melee Bite +6 (1d8+3 plus drench), 2 Claws +6 (1d3+3 plus drench)
Special Attacks Acid Droplet, Blinder, Drench (1d6 water damage, DC 14)
Str 16, Dex 15, Con 16, Int 2, Wis 16, Cha 7
Base Atk +3; CMB +6; CMD 18
Feats Great Fortitude, Improved Initiative
Skills Fly +7, Perception +13, Swim +8; Racial Modifiers Perception +8;
Acid Droplet (Su)
3/day, a simurgh can drench a single enemy with acid water within 30 feet for 4d6 points of water damage and is inflicted with the Poison status effect for 1d4 rounds unless they make a Fortitude save (DC 15) to negate the status effect. Blue mages may learn this ability as a 2nd level spell (Knowledge: Arcana DC 19).
Once every 2 turns, a simurgh can make an attempt to blind an opponent with their bite, if he hits, their target must make a Fortitude save (DC 14) or be blind for 1d4 rounds.
A simurgh deals water damage in addition to damage dealt on a successful hit in melee. Those affected by the drench ability must also succeed on a Reflex save or have the drench status effect. The simurgh’s touch puts out torches, campfires, exposed lanterns, and other open flames of non-magical origin if these are of one size smaller than it and smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals creature’s HD).