Latest News

A new update!

Home > Bestiary > Magical Beasts > Vulture Family >

VultureA large grey bird with claws and a beak of sickly purple. It is reviled for its habit of feasting on the dead, and the sight of it flying over head, its tail whipping behind it, is considered a bad omen. It has a shrill, piercing cry and excellent vision, which it uses when it wheels and darts about in agile flight, quickly spinning into deadly dives. It also has the unpleasant habit of carrying prey high into the sky then dropping it so that, upon hitting the ground, it will be left in convenient bite-sized pieces. It seems no wonder at all that it gets so little love from humans.

Vulture (CR 1)

XP 400
N Small Animal (Avian)
Init +1; Senses Low-light vision, scent; Perception +14

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 dex, +1 natural, +1 size)
hp 16 [23] (2d8+7)
Fort +7, Ref +4, Will +2; +4 vs. disease
Weakness Wind

OFFENSE

Speed 10 ft., fly 50 ft. (average)
Melee Bite +3 (1d6+1)
Special Attacks Blinder, Crunch

STATISTICS

Str 12, Dex 13, Con 14, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +1; CMD 12
Feats Great Fortitude, Toughness*
*Bonus Feat
Skills Fly +7, Perception +14; Racial Modifiers Perception +8;

SPECIAL ABILITIES

Blinder (Ex)

Once every 1d4 turns, a vulture can make an attempt to blind an opponent with their bite, if he hits, their target must make a Fortitude save (DC 13) or be blind for 1d2 rounds.

Crunch (Ex)

Once every 1d4 rounds as a swift action, the vulture can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6+1 plus 1d4 bleed per round for 2 rounds.