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A well trained centaur ranger who guides the little ones in the way.

Centaur Arcane Ranger (CR 9)

XP 6,400
Centaur Ranger 9
CN Large Monstrous Humanoid (Centaur)
Init +3; Senses Darkvision 60 ft., low-light vision, scent; Perception +17


AC 20, touch 12, flat-footed 17 (+6 armor, +3 Dex, +2 natural, -1 size)
hp 90 [126] (9d10+36)
mp 9
Fort +9, Ref +9, Will +6
Defensive Abilities Natural Armor; Resist earth 5


Speed 50 ft. (35 ft. in armor), Relentless Stride
Melee greataxe +13/+8 (1d12+7/x3), 2 hooves +8 (1d6+2)
Ranged +1 composite longbow +13/+8 (1d8+5/x3)
Space 10 ft.; Reach 5 ft.
Special Attacks Predation (+3 attack/+3d6 damage)
Special Abilities Improved Quarry (move or swift action or while charging), Quarry
Spells Known (Druid CL 6th; concentration +9)

1st (DC 14)  – Cheetah’s Sprint, Leaf, Wind Armor
2nd (DC 15)  – Barkskin, Leaf II, Wilderness Soldiers


Str 20, Dex 16, Con 16, Int 10, Wis 16, Cha 8
Base Atk +9; CMB +15; CMD 28 (32 vs. trip)
Feats Alertness*, Boon Companion, Deadly Aim, Point-Blank Shot, Precise Shot*, Rapid Shot, Weapon Focus (Longbow)
*Bonus Feat
Skills Acrobatics +12, Knowledge (Nature) +12, Perception +17, Sense Motive +5, Survival +15 (+20 track)
Languages Centaur, Common; Wildspeak
SQ Alertness, Beastmaster Tricks (Bolster Companion, Chameleon Step, Tangling Attack), Camouflage, Fast, Favored Enemy (Animal +2, Humanoid (Hume) +4), Favored Terrain (Plains +2), Hunter’s Edge (Survival), Natural Mount, Natural Savagery +2, Ranger Combat Training (Precise Shot, Share Feature), Ranger’s Bond (wolf), Scent, Track, Trackless Step, Undersized Weapons
Gear cure potion (4), greataxe, +1 composite longbow [+5 Str], 20 arrows, +1 horn lamellar

Fast (Ex)

Centaurs gain a 10-foot racial bonus to their speed.

Natural Armor (Ex)

Centaurs have tough skin, granting them a +2 natural armor bonus.

Natural Mount (Ex)

A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).


N Large Animal
Init: +7; Senses low-light vision, scent; Perception +12

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 73 [105] (7d10+35)
Fort +10; Ref +8; Will +3
Defensive Abilities Devotion, Evasion

Speed 50 ft.
Melee Bite +16/+11 (1d8+12 plus trip)
Special Attacks Crunch
Space 10 ft.; Reach 5 ft.

Str 24, Dex 16, Con 20, Int 2, Wis 12, Cha 6
Base Atk +7; CMB +15; CMD 28 (32 vs. trip)
Feats Improved Initiative, Run, Share Feature (Camouflage)*, Skill Focus (Perception), Weapon Focus (Bite)
*Bonus Feat
Skills Perception +12, Stealth +8, Survival +2
SQ Link, Multiattack, Shared Spells

Crunch (Ex)
Once every 1d4 rounds as a swift action, the wolf can bite an additional time while tearing some flesh from their opponent. If they succeed at hitting with their bite attack, the damage is 1d6 plus 1d4 bleed per round for 2 rounds.