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Centaur StrikerA beginning centaur warrior practicing their spear skills.

Centaur Striker (CR 1)

XP 400
Centaur Lancer 1
CN Large Monstrous Humanoid (Centaur)
Init: +2; Senses Darkvision 60 ft., low-light vision, Perception +6

DEFENSE

AC 16, touch 11; flat-footed 14 (+3 armor, +2 dex, +2 natural, – 1 size)
hp 13 [13] (1d10+3)
Fort +4, Ref +4, Will +2
Defensive Abilities Natural Armor; Resist Earth 5;

OFFENSE

Speed 50 ft.
Melee Halberd +3 (1d10+3/x3), 2 hooves -3 (1d6+1)
Ranged Spear +2 (1d8+2/x3)
Special Attacks Mounted Lancer (+1d6)

STATISTICS

Str 15, Dex 14, Con 15, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 16 (20 vs. trip)
Feats Mounted Combat*, Skill Focus (Ride)*, Weapon Focus (Halberd)
Skills Acrobatics +5, Knowledge (dungeoneering) +4, Perception +6, Ride +8
Languages Centaur, Common
SQ Fast, Natural Mount, Shaft Trip, Skilled Rider, Undersized weapons
Gear cure potion (1), halberd, spear (5), studded leather armor

SPECIAL ABILITIES

Fast (Ex)

Centaurs gain a 10-foot racial bonus to their speed.

Natural Armor (Ex)

Centaurs have tough skin, granting them a +2 natural armor bonus.

Natural Mount (Ex)

A centaur counts as having the Mounted Combat feat only for the purpose of meeting feat prerequisites, and substitutes the Acrobatic skill for any Ride skill prerequisites when acquiring feats that have Mounted Combat as a prerequisite. Because of his equine form, a centaur can wield a lance one-handed as if mounted and deals double damage with a lance while charging. A centaur can never gain the benefit of the Mounted Combat feat (or other similar feats or effects, such as Trick Riding) if ridden by another creature.

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).