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Garuda 'FFVII'This blue-skinned birdman actually has arms, one of them holding a sturdy rod with which to smack its victims. – Imban

 

Garuda (CR 4)

XP 1,200
NE Medium monstrous humanoid (Avian)
Init: +4; Senses darkvision 60’; Perception +8

 DEFENSE

AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 37 [60] (5d10+10)
mp 11
Fort +3, Ref +8, Will +4
Resist earth 5, ice 10, lightning 10
Weakness wind

 OFFENSE

Speed 30 ft., fly 60 ft. (average)
Melee mwk light mace +10 (1d6+4), bite +7 (1d6+2), 2 talons +7 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks Dance
Spells Known (FC CL 5th; concentration +8)

2nd (DC 15)  – Blizzard II, Thunder II

 STATISTICS

Str 18, Dex 18, Con 15, Int 8, Wis 11, Cha 16
Base Atk +5; CMB +9; CMD 23
Feats Ability Focus (Dance), Flyby Attack, Multiattack
Skills Fly +12, Perception +8, Spellcraft +4
Languages Auran

 SPECIAL ABILITIES

Dance (Su)

Once every 1d3 rounds as a standard action, a garuda can begin dancing a magical dance, draining the mp from a single target within 15 feet. The target must make a DC 17 Fortitude save or lose 2d6 mp, which the garuda regains.

ECOLOGY

Environment mountains
Organization small group (1-3)
Treasure normal (mwk light mace, other treasure)