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Medusa

MedusaA monster that looks like a woman, and will turn to stone any who look into her eyes. Once a beautiful maiden, the medusa was turned into her current hideous form from the curses of those who envied her beauty. She now lives in seclusion, and shows her resentment to those who cursed her into her current form, the world itself, and any who she encounter by turning everyone and everything into stone.

Medusa (CR 9)

XP 6,400
LE Medium Monstrous Humanoid (Reptilian)
Init +7; Senses All-around vision, Darkvision 60 ft.; Perception +20

DEFENSE

AC 19, touch 14; flat-footed 15 (+3 dex, +1 dodge, +5 natural)
hp 115 [165] (11d10+55)
mp 45
Fort +8, Ref +10, Will +9
Immune death, petrify; Resist Earth 15, Dark 5

OFFENSE

Speed 30 ft.
Melee +1 Dagger +15/+10 (1d4+2/19-20), snake bite +9 (1d4+1 plus poison)
Ranged +1 Longbow +16/+11 (1d8+1/x3)
Special Attacks Petrify, Petrifying Gaze
Spells Known (FC CL 11th, Concentration +15)

At will (DC 14) – Earth Orb, Message
1st (DC 15) – Entomb, Mage Armor, Sleep, Stone
2nd (DC 16) – Entomb II, Poison, Stone II, Stone Call
3rd (DC 17) – Bio, Entomb III, Sleepga, Slow, Stone III, Stonera
4th (DC 18) – Rock Spikes, Statue, Stone IV, Stoneskin
5th (DC 19) – Crush, Poisonja, Sleepja, Stonega, Wall of Stone

STATISTICS

Str 12, Dex 17, Con 21, Int 18, Wis 14, Cha 18
Base Atk +11; CMB +12; CMD 25
Feats Dodge, Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Finesse, Weapon Focus (Longbow)
Skills Bluff +15, Climb +15, Disguise +15, Intimidate +16, Knowledge (Dungeoneering) +15, Perception +20, Survival +15, Stealth +15; Racial Modifiers +4 Perception
Languages Abyssal, Common, Draconic, Terran
Gear +1 dagger, +1 longbow, 20 arrows

SPECIAL ABILITIES

All-around Vision (Ex)

A medusa’s snake-hair allows her to see in all directions. Medusa gain a +4 racial bonus to Perception checks and cannot be flanked.

Petrify (Su)

3/day, a medusa can focus her stony gaze upon a single target within 30 feet. The target receives the Petrify status (Fortitude save DC 18 to negate). Blue mages may learn this ability as a 4th level spell (Knowledge: Local DC 23).

Petrifying Gaze (Su)

1/day, a medusa turns it victims to stone permanently within a 30-ft.-cone radius. Everyone within the effect must make a Fortitude DC 19 to negate the Petrify Status effect. This is a gaze attack. The save DC is Charisma-based.

Poison (Ex)

Bite—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d4 Str; cure 2 consecutive saves. The save DC is Constitution-based.