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The elite soldiers of the Amalj’aa Army.

Amalj’aa Arcane Knight (CR 6)

XP 2,400
Amalj’aa Sword Saint 7
LE Medium Humanoid (Amalj’aa)
Init +0; Senses Darkvision; Perception +10


AC 18 (20), touch 10 (12), flat-footed 18 (+6 armor, +2 shield, +2 dodge in desert terrains)
HP 52 [84] (7d10+14)
Fort +7, Reflex +2, Will +6, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land, Defensive Focus; Resist Shadow 5


During Combat These knights drop shadowblade upon their opponents from range then mark anyone close to them. They try to get into a group of foes to take advantage of their cleave and never outnumbered. They will try to flank with any of their remaining allies when they can.


Speed 30 ft. (20 ft. in armor)
Melee +1 Knight Sword +13/+8 (1d10+6/18-20) or 2 Claws +11/+6 (1d4+4)
Special Attacks Swordskills (Base DC 14; Shadowblade, Crush Armor, Lightning Stab, Astral Munition, Raging Inferno)
Special Abilities Sword Saint Talents (Bravery, Pommel Blow, Pommel Strike, Taunt), Warleader (3/day for 4 rounds; Back to Back), Warlord’s Mark (10/day, 5 marks maxed)


Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 13
Base Atk +7/+2; CMB +11; CMD 21
Feats Cleave, Power Attack, Weapon Focus (Knight Sword), Weapon Specialization (Knight Sword)
Skills Climb +10, Intimidate +11, Perception +10, Sense Motive +10;
Languages Amalj’aa, Common
SQ Aegis +2, Armor Training +1, Deathless Spirit, Force of Personality, Martial Training, Never Outnumbered +1, Practiced Skill (Shadowblade), StabilityStalker, Tactical Flanker +1
Gear cure potion (3), +1 knight sword, chain mail, heavy steel shield