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A tough Amalj’aa swordsman with many techniques at their own disposal.

Amalj’aa Arcane Saint (CR 8)

XP 4,800
Amalj’aa Sword Saint 9
LE Medium Humanoid (Amalj’aa)
Init +0; Senses Darkvision; Perception +12


AC 21 (23), touch 10 (12), flat-footed 21 (+8 armor, +3 shield, +2 dodge in desert terrains)
HP 67 [108] (9d10+18)
Fort +8, Reflex +3, Will +8, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land, Defensive Focus; Resist Shadow 5


During Combat These knights tend to use first blood or surprising strike if possible first. Then they drop shadowblade upon their opponents from range and mark anyone close to them. They try to get into a group of foes to take advantage of their cleave and never outnumbered. They will try to flank with any of their remaining allies when they can.


Speed 30 ft. (20 ft. in armor)
Melee +1 Knight Sword +14/+9 (1d10+8/18-20) or 2 Claws +12/+7 (1d4+4)
Special Attacks First Blood, Surprising Strike (1/day), Swordskills (Base DC 15; Shadowblade, Crush Armor, Lightning Stab, Astral Munition, Raging Inferno)
Special Abilities  Sword Saint Talents (Focused Strength, Halting Blow, Melee Defense, Melee Power), Warleader (5/day for 6 rounds; Back to Back), Warlord’s Mark (5/day, 4 marks maxed)


Str 18, Dex 10, Con 14, Int 10, Wis 10, Cha 14
Base Atk +9/+4; CMB +13; CMD 23
Feats Cleave, Improved Critical (Knight Sword), Power Attack, Weapon Focus (Knight Sword), Weapon Specialization (Knight Sword)
Skills Climb +12, Intimidate +14, Perception +12, Sense Motive +12;
Languages Amalj’aa, Common
SQ Aegis +3, Armor Training +1, Deathless Spirit, Force of Personality, Martial Training, Never Outnumbered +1, Practiced Skill (Shadowblade), StabilityStalker, Tactical Assistance, Tactical Flanker +2
Gear cure potion (4), +1 knight sword, +1 banded mail, heavy steel shield