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Basic Amalj’aa Archers that fire into the fray whether it be friend or foe.

Amalj’aa Archer (CR 3)

XP 800
Amalj’aa Archer 4
NE Medium Humanoid (Amalj’aa)
Init +2; Senses Darkvision; Perception +4

DEFENSE

AC 15 (17), touch 12 (14), flat-footed 13 (+3 armor, +2 Dex, +2 dodge in desert terrain)
HP 27 [41] (4d8+9)
Fort +3, Reflex +6, Will +1, +2 vs. necromancy magic school
Defensive Abilities2 Bond to the LandEvasion; Resist Shadow 5

TACTICS

During Combat These archers prefers to stay at a distance, dealing damage from afar. If enemies get within melee range, they prefer to use their Acrobatics to reposition themselves safely before continuing their assault. When out of arrows or cornered they will assault with their dual claw attack.

OFFENSE

Speed 30 ft.
Melee 2 Claws +5 (1d4+2)
Ranged Longbow +7 (1d8+3/x3)
Special Attacks Aim (move action, +2 Att, +2 Dmg, and +1 skills)
Special Abilities Archery Talents (Ambushing Shot, Camouflage)

STATISTICS

Str 15, Dex 14, Con 14, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Point Blank Shot, Weapon Focus (Longbow)
Skills Acrobatics +5, Bluff +3, Heal +4, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +4, Sense Motive +4, Stealth +5, Survival +4, Swim +5
Languages Amalj’aa, Common + 2 others
SQ Agile Archer, Archery Style (Precise Shot), Archer TrainingDeathless Spirit, Expert Archer +1, Hawkeye (+1 perception, +5 range), StabilityStalker
Combat Gear cure potion(2), longbow, 20 arrows, studded leather armor