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Amalj’aa Impaler

A basic Amalj’aa spearsman sent to the front to die during war or to survive to become stronger.

Amalj’aa Impaler (CR 1/2)

XP 200
Amalj’aa Dragoon 1
NE Medium Humanoid (Amalj’aa)
Init +0; Senses Darkvision; Perception +7

DEFENSE

AC 13 (15), touch 10 (12), flat-footed 13 (+3 armor, +2 dodge in desert terrain)
HP 8 [13] (1d10+3)
Fort +4, Reflex +2, Will +1, +2 vs. necromancy magic school
Defensive Abilities Bond to the LandResist Shadow 5

OFFENSE

Speed 40 ft.
Melee Lance +5 (1d8+3/x3) or 2 Claws +4 (1d4+3)
Special Attacks Deadly Lancer

TACTICS

During Combat At the beginning of the fight this amalj’aa will attempt a deadly lancer move, however if not possible this Amalj’aa will usually stab from a 10 feet range away using his allies as cover.

STATISTICS

Str 17, Dex 11, Con 14, Int 12, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 14
Feats Weapon Focus (Lance)
Skills Acrobatics +6, Climb +6, Intimidate +3, Perception +7, Survival +7
Languages Amalj’aa, Common + one other
SQ Deathless Spirit, Jump, Shaft Trip, Stability, Stalker, Strengthened Agility
Gear cure potion(1), lance, studded leather armor