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The Amalj’aa foot soldiers preparing for battle.

Amalj’aa Striker (CR 1/2)

XP 200
Amalj’aa Monk 1
LE Medium Humanoid (Amalj’aa)
Init +0; Senses Darkvision; Perception +5

DEFENSE

AC 12 (14), touch 12 (14), flat-footed 11 (+1 Wis, +1 dodge or +3 dodge in desert terrains)
HP 7 [12] (1d10+2)
Fort +4, Reflex +2, Will +1, +2 vs. necromancy magic school
Defensive Abilities Bond to the Land; Resist Shadow 5

TACTICS

During Combat This amalj’aa will either charge or use a blitz technique on the closest enemy first. If there are multiple foes near them the amalj’aa will attempt a Stunning Fist to reduce the number of attacks taken next turn.

OFFENSE

Speed 30 ft.
Melee 2 Claws +4 (1d4+3) or Unarmed Strike +4 (1d6+3)
Special Attacks Blitz Technique, Combo Finishers (Howling Fist), Flurry of Blows +4/+4 (1d6+3)
Special Abilities Stunning Fist +4 (1d4+3, DC 11 Fort negates stun) [1/day]

STATISTICS

Str 17, Dex 11, Con 14, Int 12, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats Dodge
Skills Acrobatics +4, Climb +7, Perception +5, Sense Motive +5, Stealth +4
Languages Amalj’aa, Common + one other
SQ AC Bonus, Deathless Spirit, Martial Arts (1d6, x2), StabilityStalker
Gear cure potion(1)