This Hume practices her elemental magics in search for guidance.
Hume Adept (CR 1/2)
Female Hume Geomancer 1
CN Medium Humanoid
Init -1; Senses Low-Light Vision; Perception +6
AC 10, touch 9; flat-footed 10 (-1 dex, +1 shield)
HP 5  (1d8+1)
Fort +3, Reflex +0, Will +4
Speed 30 ft.
Melee Battleaxe +0 (1d8/x3)
Range Sling -1 (1d4/x2)
Special Attacks Geomancy (3/day, 1d6)
Geomancer Spells Known (Geomancer CL 1st, Concentration +3)
0th (DC 12) – Create Water, Detect Magic, Elemental Orb, Read Magic
1st (DC 13) – Air Bubble, Burning Disarm, Frostbite, Stone Fist, Wind Armor
During Combat This Hume will fight her foes, up-close and personal with her battleaxe, using her spell combat to utilize her spells while casting defensively, but will also fling spells from a distance if the situation calls for it. She will try to buff herself with wind armor before if she can.
Str 10, Dex 8, Con 12, Int 9, Wis 15, Cha 11
Base Atk +0; CMB +0; CMD 9
Feats Combat Casting, Extra MP, Precise Shot*
Skills Knowledge (Geography) +3, Perception +6, Spellcraft +3; Racial Modifiers +1 Bluff, +1 Disguise, +1 Knowledge (local)
SQ Curiosity, Nature Sense, Skilled, Sociable, Spell Proficiency
Gear Cure Potion x2, Battleaxe, Buckler, Sling, 20 bullets, 145 gil