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This Mithra plays his flute to inspire his allies and weaken his foes.

Mithra Troubadour (CR 4)

XP 1,200
Male mithra bard 5
NG Medium humanoid (Mithra)
Init +3; Senses Low-Light Vision; Perception +11

DEFENSE

AC 17, touch 13; flat-footed 14 (+4 armor, +3 dex)
hp 32 [50] (5d8+10)
mp 13
Fort +2, Ref +6, Will +3
Defensive Abilities Lesser Defensive Training, Well-Versed;

OFFENSE

Speed 30 ft.
Melee Mwk Rapier +7 (1d6-1/18-20 x2)
Range Mwk Shortbow +7 (1d6/x3) or Musical Power +7 touch (1d4+4, 30 ft. range)
Special Attacks Dissonance (5/day, Base DC 16)
Special Abilities Bardic Performance (7 rounds/day), Countersong, Distraction, Fascinate (DC 16), Grant move action (1/day), Inspire Courage +2, Inspire Competence +2, Inspiration (1d6), Song Talents (Extended Song, Song Performance)
Bard Spells Known (Bard CL 5th, Concentration +9)

0th (DC 14) – Boom, Songbird, Song of Serenity
1st (DC 15) – Adoraption, Army’s Paeon, Elemental Carol, Foe Requiem, Hideous Laughter, Joyful Noise, Knight’s Minne, Quick Etude, Sheepfoe Mambo
2nd (DC 16) – Blurring Melody, Distressing Tone, Lively Step, Valor Minuet

TACTICS

During Combat The Mithra prefers to stay out of melee combat when possible, supporting his allies from a distance with his songs and bardic performances. If engaged in combat, he prefers to use his bow or musical power over his rapier.

STATISTICS

Str 8, Dex 16, Con 12, Int 13, Wis 8, Cha 18
Base Atk +3; CMB +2; CMD 15 (16 vs. trip)
Feats MP Bonus, Skill Focus (Perform), Weapon Finesse
Skills Acrobatics +8, Bluff +10, Diplomacy +10, Perception +11, Perform (Pipe) +14, Sleight of Hand +8, Stealth +10; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Mithran
SQ Additional Song (+1), Minor Aura (Force of Will, Motivate Dexterity), Major Aura +1 (Motivate Attack), Cat’s Luck, Clear Mind, Nimble Faller, Sprinter
Gear Cure Potion x2, Mwk Shortbow, Mwk Rapier, +1 Studded Leather, Arrow x40, 623 gil