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Moogle Conjurer

This Moogle is a summoner who has experience a couple of trails and temples on their journey to the final aeon.

Moogle Conjurer (CR 4)

XP 1,200
Female Moogle Summoner 5
NG Small Humanoid (Moogle)
Init +2; Senses Bond senses, Detect Summons, Low-Light Vision; Perception -1

DEFENSE

AC 14, touch 13; flat-footed 12 (+1 armor, +2 dex, +1 size), +4 dodge vs Construct and Giant subtypes
HP 22 [35] (5d6+5)
MP 17
Fort +2, Ref +4, Will +4
Defensive Abilities Shield Ally;

OFFENSE

Speed 20 ft.
Melee Quarterstaff +1 (1d6-2)
Ranged Ice Power Staff +5 (2d6+3)
Special Abilities Blood Pact (3/day), Summon Gear (6/day), Summon Monster (I-II) [7/day], Summon Talents (Empowered Magic, Improved Shield Ally)
Summoner Spells Known (Summoner CL 5th, Concentration +8)

0th (DC 13) – Detect Magic, Elemental Orb, Mending, Read Magic, Torchlight
1st (DC 14) – Aerospark, Chocobo Kick, Energy Beam, Goblin’s Punch, Oil, Sonic Dive, Unseen Servant
2nd (DC 15) – Deathblow, Magic Shield, Terra Homing, Web
3rd (DC 16) – Brotherly Love, Fey Light

TACTICS

During Combat This Moogle prefers to avoid melee combat, positioning herself far enough away to safely cast her damaging and debilitating spells.

STATISTICS

Str 6, Dex 14, Con 10, Int 11, Wis 9, Cha 16
Base Atk +2; CMB -1; CMD 11
Feats Extra MP, Extra Summons, Intensified Spell
Skills Diplomacy +10, Knowledge (arcana, dungeoning) +8, Spellcraft +7; Racial Modifiers +2 Appraise, +2 Craft, +2 Perception
Languages Common and Moogle
SQ Clear Mind, Construct Familiarity, Hydrophobia, Efficient Summoning, Emissary, Eternal Hope, Good Merchant, Life Link, Spell Proficiency
Gear Cure Potion (2), Quarterstaff, Double Ice Power Staff, +1 Bracers of Armor, +1 Cloak of Resistance, 225 gil

AVATAR COMPANION

Shiva
NG Medium Avatar
Init: +2; Senses darkvision 60 ft., low-light vision, Perception +8

AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 natural)
hp 30 [48] (4d10+8)
Fort +3, Ref +6, Will +5
Defensive Abilities Evasion; Immune Ice

Speed 30 ft.
Melee Slam +4 (1d8+2), Kick +4 (1d4+2)
Special Attacks Blizzard II, Icy Kick

Str 14, Dex 14, Con 14, Int 14, Wis 12, Cha 14
Base Atk +4; CMB +6; CMD 18
Feats Improved Nature Attack (Slam), Power Attack
Skills Bluff +9, Knowledge (nature, planes) +9, Perception +8, Sense Motive +8, Stealth +9
SQ Link