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This Moogle is a gunblade guardian, trained to protect their summoner or sorceresses.

Moogle Gun Knight (CR 4)

XP 1,200
Male Moogle Gunbreaker 5
LN Small Humanoid (Moogle)
Init +2; Senses Low-Light Vision; Perception +12


AC 24, touch 13; flat-footed 22 (+7 armor, +4 shield, +2 dex, +1 size), +4 dodge vs Construct and Giant subtypes
HP 42 [65] (5d10+15)
Fort +7, Ref +7, Will +3
Defensive Abilities Keen Edge;


Speed 20 ft.
Melee Mwk Gunblade (Std) +8 (1d6+2 plus 1d3 fire dmg/19-20 x2)
Special Abilities Aurora (2/day, 2 rounds), Gunbreaker Talents (Beat Fang, Elemental Infuse)
Special Attacks Gun Arm Techniques (Fire Cross), Magicked Ammo (4 pts, +3 dmg)


During Combat This Moogle prefers to stay close to his allies, protecting with his Magicked Ammo. If he is surrounded or seriously hurt, he will use his Aurora ability to keep his game up.


Str 13, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +5; CMB +5; CMD 17
Feats Power Attack, Shield Focus, Weapon Focus (Gunblade)
Skills Diplomacy +8, Intimidate +8, Knowledge (technology) +8, Perception +12; Racial Modifiers +2 Appraise, +2 Craft, +2 Perception
Languages Common and Moogle
SQ Armor Training 1, Construct Familiarity, Heart of Stone, Hydrophobia, Emissary, Eternal Hope, Good Merchant, Gun Arm Mastery (Power Mastery), Gunsmithing, Jugular Rip, Quick Cartridge
Gear Cure Potion (2), +1 Chainmail, Mwk Gunblades (Std), Heavy Steel Shield, Gunblade (Std) Ammo (50), 10 gil