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Tonkin Lookout

This Tonkin hides in the shadows waiting for the right opportunity to strike their foe down.

Tonkin Lookout (CR 1/2)

XP 200
Tonkin Ninja 1
NE Small Humanoid (Tonberry)
Init: +3; Senses low-light vision, Perception +6

DEFENSE

AC 17, touch 17; flat-footed 14 (+3 dex, +2 wis, +1 AC Bonus, +1 size)
HP 6 [10] (1d8+2)
MP 2
Fort +2, Ref +5, Will +2; +2 vs fear spells and effects
Immune Light-based blindness and dazzle effects

OFFENSE

Speed 20 ft.
Melee Wakizashi +4 (1d4/x2)
Ranged Shuriken +4 (1/x2)
Special Attacks Sneak Attack +1d6
Ninjutsu Known (Ninja CL 1st, Concentration +3)

1st (DC 13)Doton-Ichi, Fuma Throw

TACTICS

During Combat The Tonkin prefers to stay in the shadows, to take advantage of his sneak attack. The Tonkin is willing to use his skurikens for escaping foes.

STATISTICS

Str 11, Dex 17, Con 14, Int 10, Wis 14, Cha 8
Base Atk +0; CMB -1; CMD 15
Feats Throw Anything, Weapon Finesse
Skills Acrobatics +7, Bluff +3, Disable Device +7, Disguise +3, Escape Artist +7, Perception +6, Sleight of Hand +7, Stealth +11; Racial Modifiers +4 Intimidation (to demoralize), +4 Stealth
Languages Common and Tonkin (Limited Telepathy)
SQ AC Bonus, Swift as Shadows, Serrated Wound, Unable to Cast
Gear Cure Potion (2), Wakizashi, Shuriken (10), 253 gil