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Tonkin Operative

This Tonkin takes missions whether they be assassination, stealth, or investigation.

Tonkin Operative (CR 4)

XP 1,200
Tonkin Ninja 5
NE Small Humanoid (Tonberry)
Init: +8; Senses low-light vision, Perception +10

DEFENSE

AC 21, touch 20; flat-footed 16 (+1 armor, +1 dodge, +4 dex, +2 wis, +2 AC Bonus, +1 size)
HP 32 [50] (5d8+10)
MP 9
Fort +3, Ref +8, Will +3; +2 vs fear spells and effects
Defensive Abilities Uncanny Dodge
Immune Light-based blindness and dazzle effects

OFFENSE

Speed 20 ft.
Melee +1 Wakizashi +9 (1d4+5/x2)
Ranged Shuriken +8 (1/x2)
Special Abilities Ki Pool (4 pts), Ki Powers (Improved Ki, Ki Blade)
Special Attacks Sneak Attack +3d6
Ninjutsu Known (Ninja CL 5th, Concentration +7)

1st (DC 17)Doton-Ichi, Fuma Throw, Katon-Ichi, Suiton-Ichi
2nd (DC 17)Doton-Ni, Katon-Ni

TACTICS

During Combat The Tonkin prefers to stay in the shadows, to take advantage of his sneak attack. The Tonkin is willing to use his skurikens for escaping foes.

STATISTICS

Str 11, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Base Atk +3; CMB +2; CMD 20
Feats Dodge, Improved Initiative, Power Attack, Throw Anything
Skills Acrobatics +12, Bluff +7, Disable Device +12, Disguise +7, Escape Artist +12, Perception +10, Sleight of Hand +12, Stealth +20; Racial Modifiers +4 Intimidation (to demoralize), +4 Stealth
Languages Common and Tonkin (Limited Telepathy)
SQ AC Bonus, Evasion, Ninja Tricks (Finesse Training [Wakizashi], Undetected Sabotage), No Trace +1, Swift as Shadows, Serrated Wound, Unable to Cast
Gear Cure Potion (2), +1 Wakizashi, Shuriken (10), +1 Bracers of Armor, 413 gil