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Bomb T1

A colored, floating ball of colored elemental, with big eyes, and an even bigger mouth. Bombs are often shaped similarly to an elementalball with arms and a face, and are capable of self-destructing. They usually have bright colored eyes and a wicked, toothy grin.Bomb T1

Bomb Tier 1 (CR 3) or Arcane Bomb (CR 4)

XP 800 or 1,200
CE Medium Outsider (Bomb, Elemental, Extraplanar)
Init +6; Senses Darkvision 60 ft., low-light vision; Perception +8


AC 15, touch 13; flat-footed 12 (+2 Dex, +2 natural, +1 dodge)
hp 33 [48] (4d10+8)
mp 5
Fort +3, Ref +6, Will +4
Immune Element of its type, outsider traitsStrong Forward element of its type
Weakness Opposite element of its type


Speed Fly 30 ft. (average)
Melee Bite +5 (1d8+1)
Spells Known (SC CL 4th; Concentration +5)

Arcane Bomb
1st (DC 12) – ruin
2nd (DC 13)  poison

1st (DC 12) – fire
2nd (DC 13)  fire II

Earth Bomb
1st (DC 12) – stone
2nd (DC 13)  stone II

Holy Bomb
1st (DC 12) – light
2nd (DC 13)  light II

Ice Bomb
1st (DC 12) – blizzard
2nd (DC 13)  blizzard II

Shadow Bomb
1st (DC 12) – dark
2nd (DC 13)  dark II

Thunder Bomb
1st (DC 12) – thunder
2nd (DC 13)  thunder II

Water Bomb
1st (DC 12) – water
2nd (DC 13)  water II

Wind Bomb
1st (DC 12) –  aero
2nd (DC 13)  aero II


Str 12, Dex 15, Con 14, Int 3, Wis 10, Cha 12
Base Atk +4; CMB +5; CMD 17
Feats Dodge, Improved Initiative
Skills Fly +8, Perception +8, Survival +7
Language Infernal, Abyssal
SQ Float, Self-Destruct


Float (Su)

A bomb has the Float (always floating 5 feet into the air) status effect continuously unless unconscious or dead. This effect cannot be dispelled.

Self-Destruct (Ex)

After each successful physical attack made against the bomb, the bomb increases in size by 1-ft. in diameter (the bomb increases Strength by 2 per physical attack, size increase lasts for 1d6+4 rounds); after the 3rd successful physical attack or reaches 0 HP due to a physical attack, the bomb explodes as an immediate action when reaching its closest target within range, destroying itself and dealing 4d6 points of elemental type and physical (half and half) damage to everything within a 15-ft.-radius (Reflex save DC 14 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).