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Looming over you is a massive bipedal creature of flesh and black, scarlet, and lime crystals, with an oversized arm about the size of two ogres standing on each other’s shoulders. It looks down at you with a passive glance, as though it were a man pondering on whether to crush an insect underfoot.– Manly Man

Cie’th, Fomoire (CR 18)

XP 153,600
NE Huge Outsider (Cie’th, Native)
Init +5; Senses Blindsense 120 ft.; Perception +33


AC 39, touch 9, flat-footed 38 (+1 dex, +40 natural, -2 size)
hp 452 (21d10+336)
Fort +21, Ref +15, Will +13
DR 20/adamantine and good and magic or crystal and good and magic; Immune bleed, curse, daze, death effects, mind-affecting, nauseating, sickening, stun; Resist fire/ice/wind/earth/lightning/water 20, holy/shadow 10; SR 29


Speed 40 ft.
Melee Slam +42 (2d8+54)
Space 15 ft.; Reach 15 ft.
Special Attacks Dominating Fist


Str 45, Dex 12, Con 41, Int 2, Wis 28, Cha 19
Base Atk +21; CMB +42 (+44 when using awesome blow); CMD 46 (48 vs. awesome blow)
Feats Awesome Blow, Furious Focus, Greater Awesome Blow, Greater Grapple, Improved Bull Rush, Improved Grapple, Improved Initiative, Mighty Blow, Power Attack, Toughness, Vital Strike, Weapon Focus (Slam)
Skills Acrobatics +3, Perception +25, Stealth +33
Languages Common (cannot speak)
SQ Gigantic fist, Murderous Might


Dominating Fist (Ex)

As a full-round action that does not provoke attacks of opportunity, the fomoire can strike any single point on the ground within its reach. All creatures within 20 ft., save the fomoire itself, take the damage of its slam attack and must make a DC 32 Reflex save or be knocked prone.

Gigantic Fist (Ex)

The great size of a fomoire’s arm lets it apply immense amounts of force into each and every attack. It treats its slam attack as though it was made by a creature two size categories larger, applies double its Strength bonus, and doubles the damage granted by Power Attack. However, its limb is very cumbersome, allowing the fomoire to make one attack per round, including attacks of opportunity. The effects of this ability, including use of the Power Attack feat, are included in the statistics above.

Murderous Might (Su)

With a great bellow, the crystals covering the fomoire’s body begin to glow. As a standard action, the fomoire grants its slam attack a +5 enhancement bonus, increases the crit range by 1, and it now bypasses any and all damage reduction. Its damage reduction is replaced with DR 15/-, and its spell resistance increases by 5. These effects last for 2d6 rounds.


Environment any
Organization solitary
Treasure none

Obscenely large and just as mean, fomoires are almost never seen nowadays. On the off chance that one is to be encountered, they typically stare for a moment before making a decision on how to attack. Normally, it simply charges forth, but if faced with a foe of Large size or greater, or one that does not die after the first hit or two, it uses its murderous might ability before continuing. They are utterly fearless, and fight to the death.

Fomoires are about 21 feet tall and weigh close to 25 tons.