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Cie’th Fomoire

Looming over you is a massive bipedal creature of flesh and black, scarlet, and lime crystals, with an oversized arm about the size of two ogres standing on each other’s shoulders. It looks down at you with a passive glance, as though it were a man pondering on whether to crush an insect underfoot.– Manly Man

Cie’th, Fomoire (CR 18)

XP 153,600
NE Huge Outsider (Cie’th, Native)
Init +5; Senses Blindsense 120 ft.; Perception +33

DEFENSE

AC 39, touch 9, flat-footed 38 (+1 dex, +40 natural, -2 size)
hp 452 (21d10+336)
Fort +21, Ref +15, Will +13
DR 20/adamantine and good and magic or crystal and good and magic; Immune bleed, curse, daze, death effects, mind-affecting, nauseating, sickening, stun; Resist fire/ice/wind/earth/lightning/water 20, holy/shadow 10; SR 29

OFFENSE

Speed 40 ft.
Melee Slam +42 (2d8+54)
Space 15 ft.; Reach 15 ft.
Special Attacks Dominating Fist

STATISTICS

Str 45, Dex 12, Con 41, Int 2, Wis 28, Cha 19
Base Atk +21; CMB +42 (+44 when using awesome blow); CMD 46 (48 vs. awesome blow)
Feats Awesome Blow, Furious Focus, Greater Awesome Blow, Greater Grapple, Improved Bull Rush, Improved Grapple, Improved Initiative, Mighty Blow, Power Attack, Toughness, Vital Strike, Weapon Focus (Slam)
Skills Acrobatics +3, Perception +25, Stealth +33
Languages Common (cannot speak)
SQ Gigantic fist, Murderous Might

SPECIAL ABILITIES

Defender’s Topaz (Ex)

About one in twenty fomoires have, instead of a normal Cie’th tear, a golden yellow gem called a defender’s topaz. This stone is a 1-inch sphere and perfectly smooth, and bolsters its user’s defensive abilities. When wearing this stone in the neck slot as a pendant, you are given DR 10/adamantine and magic. Up to three times per day, the topaz can also be activated as an immediate action to negate all damage dealt to you until the beginning of your next turn, but inflicting you with the Immobilized condition until the end of your next turn. This does not affect the source of the damage, e.g. using this power while standing in a fire does not extinguish the fire, nor would it cure you of the Poison status if you were taking damage from it. Alternately, it may be used as a double-strength Cie’th tear. These stones can be sold for up to 50,000 gil on the open market, should the buyer know it for what it is.

Dominating Fist (Ex)

As a full-round action that does not provoke attacks of opportunity, the fomoire can strike any single point on the ground within its reach. All creatures within 20 ft., save the fomoire itself, take the damage of its slam attack and must make a DC 32 Reflex save or be knocked prone.

Gigantic Fist (Ex)

The great size of a fomoire’s arm lets it apply immense amounts of force into each and every attack. It treats its slam attack as though it was made by a creature two size categories larger, applies double its Strength bonus, and doubles the damage granted by Power Attack. However, its limb is very cumbersome, allowing the fomoire to make one attack per round, including attacks of opportunity. The effects of this ability, including use of the Power Attack feat, are included in the statistics above.

Murderous Might (Su)

With a great bellow, the crystals covering the fomoire’s body begin to glow. As a standard action, the fomoire grants its slam attack a +5 enhancement bonus, increases the crit range by 1, and it now bypasses any and all damage reduction. Its damage reduction is replaced with DR 15/-, and its spell resistance increases by 5. These effects last for 2d6 rounds. Blue mages can learn this as an 8th-level spell (DC 31), applying the effects to all of their natural attacks and giving them spell resistance 26 if they do not already have spell resistance from another source.

ECOLOGY

Environment any
Organization solitary
Treasure Cie’th tear, defender’s topaz

Obscenely large and just as mean, fomoires are almost never seen nowadays. On the off chance that one is to be encountered, they typically stare for a moment before making a decision on how to attack. Normally, it simply charges forth, but if faced with a foe of Large size or greater, or one that does not die after the first hit or two, it uses its murderous might ability before continuing. They are utterly fearless, and fight to the death.

About one in twenty fomoires have, instead of a normal Cie’th tear, a golden yellow gem called a defender’s topaz. This stone is a 1-inch sphere and perfectly smooth, and bolsters its user’s defensive abilities. When wearing this stone in the neck slot as a pendant, you are given DR 10/adamantine and magic. Up to three times per day, the topaz can also be activated as an immediate action to negate all damage dealt to you until the beginning of your next turn, but inflicting you with the Immobilized condition until the end of your next turn. This does not affect the source of the damage, e.g. using this power while standing in a fire does not extinguish the fire, nor would it cure you of the Poison status if you were taking damage from it. Alternately, it may be used as a double-strength Cie’th tear. These stones can be sold for up to 50,000 gil on the open market, should the buyer know it for what it is.

Fomoires are about 21 feet tall and weigh close to 25 tons.