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Cie'th RaktavijaLavender and sky blue pulses of color highlight the ridges of black crystal that envelope the two half-fused Cie’th. A honeycomb of golden energy surrounds it; while it fends off your own attempts to hurt it, the field most certainly does not stop the torrent of elemental magic it flings in your direction.– Manly Man

Cie’th, Raktavija (CR 18)

XP 153,600
NE Large Outsider (Cie’th, Native)
Init +14; Senses Blindsense 120 ft.; Perception +33


AC 37, touch 19, flat-footed 28 (+10 dex, +18 natural, -1 size)
hp 330 (20d10+220), fast healing 10
mp 89
Fort +22, Ref +22, Will +16
DR 20/adamantine and magic or crystal and magic; Immune bleed, curse, daze, death effects, mind-affecting, nauseating, sickening, stun; Resist fire/ice/wind/earth/lightning/water 20, shadow/holy 10; SR 29


Speed 30 ft.
Melee Slam +28 (1d6+12)
Space 10 ft.; Reach 10 ft.
Special Attacks Inertial Barrier III, Multicast III
Spell Known (SC CL 20th; concentration +30)

2nd (DC 22) – Imperil
4th (DC 24) – Imperilra
5th (DC 26) – Imperilga


Str 26, Dex 30, Con 30, Int 2, Wis 30, Cha 19
Base Atk +20; CMB +30; CMD 50
Feats Furious Focus, Improved Initiative, Persistent Spell, Precise Shot, Point-Blank Shot, Power Attack, Toughness, Quicken Spell, Weapon Focus (Slam), Widen Spell
Skills Acrobatics +22, Perception +33, Stealth +22
Languages Common (cannot speak)
SQ Polar Buoyancy


Inertial Barrier III (Su)

Up to three times per day, as a standard action, a raktavija can manifest a shield of hexagonal plates of energy that completely surrounds it. The shield grants the raktavija damage reduction 20/- and negates up to 100 points of elemental damage, applying the raktavija’s elemental resistances to the damage dealt to the shield, before dispersing. While this shield is in effect, the raktavija cannot take full-round actions, nor can it take both a standard and a move action in the same round. Blue mages may learn this ability as a 9th-level spell (Knowledge: Local DC 33).

Multicast III (Su)

As a standard action, a raktavija can release a burst of magic formed by the chaotic energies that hold it together. A series of 3d4 missiles are launched upon any enemies within 60 ft. of the raktavija’s choice, each one dealing 5d6 damage of a random element, determined by rolling a d10: 1 = fire, 2 = ice, 3 = wind, 4 = earth, 5 = lightning, 6 = water, 7 = holy, 8 = shadow, 9-10: non-elemental.. No more than five missiles can be made upon a single target. The missiles strike unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the ability. Blue mages may learn this ability as a 9th-level spell (Knowledge: Local DC 33).

Polar Buoyancy (Ex)

Raktavijas are held aloft by two large chunks of crystal that hover just above and just below it. This gives it movement as though it was under the effect of a float spell; this effect cannot be dispelled.


Environment any
Organization solitary, pair
Treasure none

Ever ready for creatures to slay, raktavijas are always to be found with their inertial barrier erected. They begin by tossing around their spells, making use of all the metamagic they can while doing so, and then start to barrage any of their enemies who suffer from the Imperil status. All tactics are abandoned in favor of renewing their inertial barrier if it falls, even if it costs them an opportunity to kill.

Raktavijas are 9 feet tall and weigh 5,230 pounds.