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Cie'th CocytusA creature made of what looks like snowy white, azure, and bright, acid green crystals, held aloft by six wings, hovers before you. It gives a short yell before its skin begins to crackle with electricity.– Manly Man

Cie’th, Cocytus (CR 16)

XP 76,800
NE Medium Outsider (Cie’th, Native)
Init +12; Senses Darkvision 90 ft.; Perception +28

DEFENSE

AC 37, touch 27, flat-footed 20 (+12 dex, +10 natural, +5 dodge)
hp 279 (18d10+180)
Fort +20, Ref +23, Will +13
DR 15/adamantine and good and magic or crystal and good and magic; Immune bleed, curse, daze, death effects, imperil, lightning, mind-affecting, poison, sap, stun, wind; Resist Fire/Ice/Earth/Water 15, holy/shadow 5; SR 27

OFFENSE

Speed 30 ft., fly 80 ft. (good)
Melee Slam +30 (1d4+7, 19-20/x2), 2 Wings +27 (1d4+7, 19-20/x2)
Special Attacks Miasma, Levinbolt

STATISTICS

Str 24, Dex 34, Con 28, Int 2, Wis 24, Cha 17
Base Atk +18; CMB +25; CMD 47
Feats Ability Focus (Miasma), Ability Focus (Levinbolt), Blinding Critical, Critical Focus, Dodge, Flyby Attack, Multiattack, Staggering Critical, Toughness, Weapon Finesse
Skills Fly +37, Perception +28
Languages Common (cannot speak)
SQ Confounding Grace, Improved Uncanny Dodge, Razor Wings

SPECIAL ABILITIES

Confounding Grace (Ex)

The cocytus can, while in flight, use the total defense action as a swift action. This is included in the statblock above.

Improved Uncanny Dodge (Ex)

Along with the benefits of the uncanny dodge ability, a cocytus can no longer be flanked. This defense denies a thief the ability to sneak attack the cocytus by flanking it, unless the attacker has at least four more thief levels than the cocytus’ HD.

Levinbolt (Su)

The chlorinous smell of ozone fills the air as the cocytus writhes a bit before unleashing several blasts of electricity. As a standard action, three times per day, a coctycus can make a series of four ranged touch attacks within 100 ft., each one doing 5d8 points of lightning damage and inflicting the Dazzled and Static conditions for 2d4 rounds, a successful Fortitude save (DC 28) negates the status effects. Upon a failed Fortitude save, those struck are also stunned for 1 round. Blue mages may learn this ability as an 8th-level spell (Knowledge: Local DC 31).

Miasma (Su)

With a great, heaving breath does the cocytus belch forth a cloud of noxious mist. As a standard action, the cocytus deals 5d6 non-elemental damage to all enemies in a 30 ft. cone; a successful Reflex save (DC 26) halves this damage. All enemies within the area of effect that failed the Reflex save must make a series of saves (DC 26) to avoid each of the following effects: Disease (Fort), Silence (Will), Sap (Fort), and Slow (Will), all of which last for 1d8 rounds. The cocytus must wait 1d4 rounds before using this ability again. Blue mages may learn this ability as a 5th-level spell (Knowledge: Local DC 25).

Razor Wings (Ex)

The layers of crystal that line a cocytus’ wings like deadly feathers have a fine edge to them, allowing the cocytus’ natural attacks to deal both bludgeoning and slashing damage, and also increasing their critical threat range to 19-20.

ECOLOGY

Environment any
Organization solitary, murder (1 cocytus, 2-5 varcolaci or 5-20 nelapsi)
Treasure none

Though they have been found solitary, the cocytus prefers being in the midst of other, weaker Cie’th so as to stay out of the crosshairs of its enemies. Its tactics largely begin with use of its miasma ability, and then focusing all of its attacks upon whichever enemy suffers the most status effects, choosing the closest if multiple enemies suffer the same number of status effects, who will be relentlessly targeted by its levinbolt ability.

Cocyti are 7 ½ feet tall and weigh about 185 pounds.