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Cie'th PenanggalanWhat at first resembles a mere chonchon is soon revealed to be something much more. The first hint is the azure and sky blue crystal in which the flying head is encased. The other hint is the truly fierce wind and poison magics it flings in your direction, far exceeding the power of its lessers.– Manly Man

Cie’th, Penanggalan (CR 12)

XP 19,200
NE Tiny Outsider (Cie’th, Native)
Init +9; Senses Darkvision 90 ft.; Perception +22


AC 29, touch 22, flat-footed 18 (+9 dex, +6 natural, +1 dodge, +2 size)
hp 161 (14d10+84)
mp 71
Fort +14, Ref +18, Will +9
DR 10/adamantine and magic or crystal and magic; Immune daze, death effects, imperil, mind-affecting, poison, stun; Resist Fire/Ice/Wind/Earth/Lightning/Water 10; SR 23


Speed fly 60 ft. (good)
Melee Slam +25 (1d2+1)
Special Attacks Life Sounding
Spells Known (FC CL 14th, Concentration +19)

1st (DC 16) – Aero (DC 18)
2nd (DC 17) – Aero II (DC 19), Poison
3rd (DC 18) – Aera (DC 20), Aero III (DC 20)
4th (DC 19) – Aero IV (DC 21), Poisonga
5th (DC 20) – Aeroga (DC 22)


Str 12, Dex 28, Con 20, Int 2, Wis 20, Cha 14
Base Atk +14; CMB +21; CMD 32
Feats Ally Shield, Dodge, Elemental Focus (Wind), Flyby Attack, Greater Elemental Focus (Wind), Outflank, Toughness, Weapon Finesse
Skills Fly +30, Perception +22
Languages Common (cannot speak)
SQ Confounding Grace, Improved Uncanny Dodge


Improved Uncanny Dodge (Ex)

Along with the benefits of the uncanny dodge ability, a penanggalan can no longer be flanked. This defense denies a thief the ability to sneak attack the penanggalan by flanking it, unless the attacker has at least four more thief levels than the penanggalan’s HD.

Life Sounding (Su)

As a standard action, a penanggalan may emit a refreshing hum that closes the wounds of its fellows. All allies within a 30 ft. radius are healed for 3d6 points of damage, are cured of the Poison status effect, and no longer suffer fatigue. Exhausted allies within the radius are instead fatigued. Blue mages can learn this ability as a 3rd-level spell (Knowledge: Local DC 21).

Spiteful Coordination (Ex)

The penanggalan treats all allies within 30 ft. as though they have the corresponding teamwork feats necessary for the penanggalan to gain the benefit of their teamwork feats. The penanggalan’s allies do not gain such benefits.


Environment any
Organization swarm (1 penanggalan, 4-16 chonchon)
Treasure none

At no point is a penanggalan seen without a crowd of chonchons, unless the penanggalan is simply the only one left of its group that has yet to be slain. Though still unintelligent, these flying monsters possess a strange knack for working with the many chonchons and taking advantage of the sheer number of allies they have. They will usually try to stay adjacent to any allies they have to make generous use of teamwork feats and keep themselves out of harm’s way while attacking foes with spells, and using life sounding when some are injured; if the penanggalan es life sounding, a number of any surviving chonchons will as well, so as to restore everyone as much as they can. Penanggalans have a five-foot wingspan and weigh about 20 pounds.