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Cie’th Varcolaci

Cie'th VarcolaciThe airborne Cie’th before you glitters with blue-white and gray-black crystals, large protrusions coming from the base of the creature’s wings are. Purplish black mist escapes its jowls in faint wisps.– Manly Man

Cie’th, Varcolaci (CR 7)

XP 3,200
NE Medium Outsider (Cie’th, Native)
Init +3; Senses Darkvision 90 ft.; Perception +15

DEFENSE

AC 22, touch 17, flat-footed 15 (+6 dex, +5 natural, +1 dodge)
hp 95 (9d10+45)
Fort +10, Ref +12, Will +6
DR 5/adamantine or crystal; Immune daze, death effects, imperil, mind-affecting, poison, stun; Resist Fire/Ice/Wind/Earth/Lightning/Water 5; SR 18

OFFENSE

Speed 30 ft., fly 60 ft. (good)
Melee Slam +15 (1d4+3), 2 Wings +10 (1d4+3)
Special Attacks Miasma, Wind Slash

STATISTICS

Str 16, Dex 22, Con 18, Int 2, Wis 16, Cha 13
Base Atk +9; CMB +12; CMD 30
Feats Ability Focus (Miasma), Dodge, Flyby Attack, Toughness, Weapon Finesse
Skills Fly +22, Perception +15
Languages Common (cannot speak)
SQ Improved Uncanny Dodge

SPECIAL ABILITIES

Healer’s Emerald

About one in twenty varcolaci have, instead of a normal Cie’th tear, a green gem called a healer’s emerald. This stone is a 1-inch sphere and perfectly smooth, and bolsters its user’s magical abilities. All Healing spells and spell-like abilities used when wearing this stone (in the neck slot as a pendant) increase the hit points healed by 1 point for every die rolled, e.g. a cure II spell would restore another 3 hit points. As well, the wearer’s spells and spell-like abilities that heal ability damage restore 2 more points, spells and spell-like abilities that heal ability drain restore 1 more point, and all forms of the esuna spell or spell-like ability can remove magical status effects one spell level higher than normal. Up to three times per day, the emerald can also be used to apply the effects of the Empower Spell or Maximize Spell metamagic feat to any Healing spell you cast, as though it was a greater metamagic rod. Alternately, it may be used as a double-strength Cie’th tear. These stones can be sold for up to 50,000 gil on the open market, should the buyer know it for what it is.

Improved Uncanny Dodge (Ex)

Along with the benefits of the uncanny dodge ability, a varcolaci can no longer be flanked. This defense denies a thief the ability to sneak attack the varcolaci by flanking it, unless the attacker has at least four more thief levels than the varcolaci’s HD.

Miasma (Su)

With a great, heaving breath does the varcolaci belch forth a cloud of noxious mist. As a standard action, the varcolaci deals 5d6 non-elemental damage to all enemies in a 30 ft. cone; a successful Reflex save (DC 20) halves this damage. All enemies within the area of effect who failed the Reflex save must make a series of saves (DC 20) to avoid each of the following effects: Disease (Fort), Silence (Will), Sap (Fort), and Slow (Will), all of which last for 1d8 rounds. The varcolaci must wait for 1d4 rounds before using this ability again. Blue mages may learn this ability as a 5th-level spell (Knowledge: Local DC 25).

Wind Slasher (Su)

With a few great flaps from its wings, the varcolaci unleashes a swirling blast of wind that seems to cut through the air like blades. As a standard action, the varcolaci can deal 3d6 slashing damage and 3d6 wind damage to all enemies within a 30 ft. cone, five times per day. A successful Reflex save (DC 16) halves both sources of damage.

ECOLOGY

Environment any
Organization solitary, pair, gang (3-5), flock (6-12)
Treasure Cie’th tear, healer’s emerald

As the strigoi is to the shambling Cie’th, so is the varcolaci to the winged Cie’th when adventurers regard the dangers of encountering them. Encounters with more than three or four at once are rather uncommon, but not unheard of; their favorite tactic is to repeatedly use their miasma ability on their foes, debilitating them immensely, before tearing them to shreds with their wind slash ability.

About one in twenty varcolaci have, instead of a normal Cie’th tear, a green gem called a healer’s emerald. This stone is a 1-inch sphere and perfectly smooth, and bolsters its user’s magical abilities. All Healing spells and spell-like abilities used when wearing this stone (in the neck slot as a pendant) increase the hit points healed by 1 point for every die rolled, e.g. a cure II spell would restore another 3 hit points. As well, the wearer’s spells and spell-like abilities that heal ability damage restore 2 more points, spells and spell-like abilities that heal ability drain restore 1 more point, and all forms of the esuna spell or spell-like ability treat their caster level as two levels higher. Up to three times per day, the emerald can also be used to apply the effects of the Empower Spell or Maximize Spell metamagic feat to any Healing spell you cast, as though it was a greater metamagic rod. Alternately, it may be used as a double-strength Cie’th tear. These stones can be sold for up to 50,000 gil on the open market, should the buyer know it for what it is.

Varcolaci are 6 feet tall and weigh about 125 pounds.