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Arcane Elemental

This elemental has multiple interwoven translucent threads of rainbow colors.

Arcane Elemental (CR 3)

XP 800
N Medium Outsider (Non-elemental, Elemental, Extraplanar)
Init +8; Senses Blindsense 60 ft., Darkvision 60 ft.; Perception +8

DEFENSE

AC 19, touch 17; flat-footed 15 (+3 deflection, +4 dex, +2 natural)
hp 34 [52] (4d10+12)
mp 5
Fort +7, Ref +8, Will +4
Defensive Abilities Arcane Deflection; Immune Non-elemental, elemental traits;

OFFENSE

Speed Fly 60 ft. (good)
Melee Slam +6 (1d6+3 plus 1d6 non-elemental damage)
Space 5 ft.; Reach 5 ft.
Special Attacks Pumpkin Head
Spells Known (SC CL 4th, Concentration +6)

1st (DC 13) Leaf, Ruin
2nd (DC 14) – Leaf II

STATISTICS

Str 14, Dex 19, Con 16, Int 4, Wis 12, Cha 11
Base Atk +4; CMB +6; CMD 23
Feats Combat Casting, Improved Initiative, Iron Will*
* Bonus Feat
Skills Acrobatics +9, Fly +13, Perception +8, Stealth +11
Languages Runic

SPECIAL ABILITIES

Arcane Deflection (Ex)

An arcane elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Pumpkin Head (Su)

Once every 1d4 rounds as a standard action,, an arcane elemental can drop a pumpkin from the sky upon its foe within 15 feet from himself. The falling pumpkin must succeed at a range touch attack (+8) and deals extra damage based on the number of hit points the arcane elemental has lost from max. Pumpkin head deals 1 point of non-elemental damage to a target. This damage is increase by 1d4 for every 5 hit points missing to a maximum of 10d4. Blue mages may learn this ability as a 1st level spell (Knowledge: Planes DC 17).