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This elemental has multiple interwoven translucent threads of rainbow colors.

Arcane Elemental, Elder (CR 11)

XP 12,800
N Huge Outsider (Non-elemental, Elemental, Extraplanar)
Init +15; Senses Blindsense 60 ft., Darkvision 60 ft.; Perception +23


AC 30, touch 26; flat-footed 19 (+7 deflection, +11 dex, +4 natural, -2 size)
hp 200 [272] (16d10+112)
mp 48
Fort +17, Ref +21, Will +11
DR 10/-
Defensive Abilities
Arcane Deflection
Immune Non-elemental, elemental traits


Speed Fly 60 ft. (good)
Melee 2 Slams +25 (2d8+7 plus 2d6 non-elemental damage)
Space 15 ft.; Reach 15 ft.
Special Attacks Sonic Tail, Tek Laser
Spells Known (SC CL 13th, Concentration +16)

1st (DC 15) Leaf, Ruin
2nd (DC 16) – Leaf II
3rd (DC 17) – Leaf III, Leafra
4th (DC 18) – Leaf IV, Ruinra


Str 24, Dex 33, Con 24, Int 10, Wis 18, Cha 11
Base Atk +16; CMB +25; CMD 52
Feats Blind-Fight, Combat Casting, Combat Reflexes, Empowered Spell, Improved Initiative, Improved Iron Will, Intensified Spell, Iron Will*, Weapon Finesse
* Bonus Feat
Skills Acrobatics +30, Escape Artist +30, Fly +30, Knowledge (Planes) +19, Perception +23. Stealth +22
Languages Runic


Arcane Deflection (Ex)

An arcane elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Sonic Tail (Su)

As a standard action, an arcane elemental will vibrate its threads sending out sonic waves around itself within a 20-ft. radius. Anyone caught in the sonic waves takes 5d4 points of non-elemental damage and are Dazed for 1 round unless they make a Reflex save (DC 22) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save (DC 22). Anyone who cannot hear is immune to this effect. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).

Tek Laser (Su)

Once every 1d3 rounds as a standard action, an arcane elemental can fire a blue blast from its chest in a 30-ft.-cone. All creatures caught within the area of effect take 5d8 points of non-elemental damage, a Reflex save (DC 22) for half damage. Those failing the Reflex save must make a Fortitude save (DC 22) or be stunned for 1d3 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).