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Greater Arcane Elemental

This elemental has multiple interwoven translucent threads of rainbow colors.

Arcane Elemental, Greater (CR 9)

XP 6,400
N Huge Outsider (Non-elemental, Elemental, Extraplanar)
Init +14; Senses Blindsense 60 ft., Darkvision 60 ft.; Perception +19

DEFENSE

AC 28, touch 24; flat-footed 18 (+6 deflection, +10 dex, +4 natural, -2 size)
hp 149 [208] (13d10+78)
mp 32
Fort +14, Ref +18, Will +8
Defensive Abilities Arcane Deflection; DR 10/-; Immune Non-elemental, elemental traits;

OFFENSE

Speed Fly 60 ft. (good)
Melee 2 Slams +21 (2d8+6 plus 2d6 non-elemental damage)
Space 15 ft.; Reach 15 ft.
Special Attacks Sonic Tail, Tek Laser
Spells Known (SC CL 13th, Concentration +16)

1st (DC 14) Leaf, Ruin
2nd (DC 15) – Leaf II
3rd (DC 16) – Leaf III, Leafra

STATISTICS

Str 22, Dex 30, Con 22, Int 8, Wis 17, Cha 11
Base Atk +13; CMB +21; CMD 47
Feats Combat Casting, Combat Reflexes, Empowered Spell, Improved Initiative, Improved Iron Will, Intensified Spell, Iron Will*, Weapon Finesse
* Bonus Feat
Skills Acrobatics +26, Fly +26, Knowledge (Planes) +15, Perception +19. Stealth +18
Languages Runic

SPECIAL ABILITIES

Arcane Deflection (Ex)

An arcane elemental gains a deflection bonus to its AC equal to its Constitution modifier.

Sonic Tail (Su)

As a standard action, an arcane elemental will vibrate its threads sending out sonic waves around itself within a 20-ft. radius. Anyone caught in the sonic waves takes 5d4 points of non-elemental damage and are Dazed for 1 round unless they make a Reflex save (DC 19) to take half of the damage and negate the status effect. This ability can also shatter anyone who is already petrified unless they make a Fortitude save (DC 19). Anyone who cannot hear is immune to this effect. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).

Tek Laser (Su)

Once every 1d4 rounds as a standard action, an arcane elemental can fire a blue blast from its chest in a 30-ft.-cone. All creatures caught within the area of effect take 5d8 points of non-elemental damage, a Reflex save (DC 19) for half damage. Those failing the Reflex save must make a Fortitude save (DC 17) or be stunned for 1d3 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Planes DC 23).