Shadow Elemental, Large (CR 5)
N Large Outsider (Shadow, Elemental, Extraplanar)
Init +8; Senses Darkvision 120 ft., see in darkness; Perception +13
AC 19, touch 14; flat-footed 14 (+4 dex, +1 dodge, +5 natural, -1 size)
hp 67 (8d10+16)
Fort +8, Ref +10, Will +6
Defensive Abilities Shadow Blend; DR 5/-; Immune Shadow, elemental traits
Speed 30 ft.
Melee 2 Slams +9 (1d8+2 plus 1d8 shadow damage)
Space 10 ft.; Reach 10 ft.
Special Attacks Dimmed Vision (DC 16), Speak No Evil
Spells Known (SC CL 8th, Concentration +13)
1st (DC 17) – Bone Armor, Dark
2nd (DC 18) – Dark II
3rd (DC 19) – Dark III, Darkra
Str 14, Dex 18, Con 15, Int 4, Wis 14, Cha 20
Base Atk +8; CMB +11; CMD 25
Feats Combat Casting, Dodge, Elemental Focus(Shadow), Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +13, Escape Artist +13, Knowledge (Planes) +5, Perception +13, Stealth +11
Dimmed Vision (Su)
When a shadow elemental deals shadow damage to a creature, that creature must succeed on a Fortitude save or be dimmed for 1 round. The save DC is listed in the elemental’s stat block and is Constitution-based.
See in Darkness (Su)
A shadow elemental can see perfectly in darkness of any kind, including that created by deeper darkness.
Shadow Blend (Su)
In any condition of illumination other than full daylight, a shadow elemental disappears into the shadows, giving it concealment (20% miss chance). Artificial illumination, even a light spell, does not negate this ability, a daylight spell, however, does. A shadow elemental can suspend or resume this ability as a free action.
Speak No Evil (Su)
Once every 1d4 rounds, the shadow elemental causes her foe to be silent. She can make a ranged touch attack (+11), hitting a foe up to 30 feet away. The subject takes 5d6 points of shadow damage and the target must make a Will save (DC 19) or be inflicted with Silence status effect for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Planes DC 21).