A high-ranking demon who enjoys the sorrow and despair of humans. It is very unusual for demons of their class to form a contract with humans, but because gaining their help would lead to great wealth and power, many summoners continue to find a way to summon them to do their bidding. But these high-ranking demons aren’t gullible, and their sly disposition makes it difficult to form a fair contract. Because of this, most people end up losing their souls to the oriax.
Fell Demon (CR 19)
AC 32, touch 16, flat-footed 25 (+7 Dex, +16 natural, -1 size)
hp 370  (20d10+260)
Fort +25, Ref +13, Will +21
DR 15/cold iron or good; Immune lightning, fire, poison; Resist Earth 20, Ice 20; SR 30
Speed 40 ft., fly 90 ft. (good)
Melee +1 ‘vorpal’ unholy longsword +30/+25/+20/+15 (2d6+19/19-20), +1 ‘vorpal’ flaming whip +29/+24/+19 (1d4+7 plus 1d6 fire and entangle), slam +22 (1d10+5) or 4 Slams +31 (1d10+11)
Space 10 ft.; Reach 10 ft. (20 ft. with whip)
Special Attacks Concentrating Magical Power, Lvl. 3 Confuse, Lvl. 4 Flare, Lvl. 5 Death, Silence (DC 22 Will)
Spells Known (FC CL 20th; Concentration +28)
1st (DC 19) – Blizzard, Dark, Fire, Thunder
2nd (DC 20) – Blizzard II, Dark II, Fire II, Thunder II
3rd (DC 21) – Blizzara, Blizzard III, Dark III, Darkra, Fira, Fire III, Thundara, Thunder III
4th (DC 22) – Blizzard IV, Dark IV, Fire IV, Thunder IV
5th (DC 23) – Blizzaga, Darkga, Firaga, Gravity, Thundaga
6th (DC 24) – Abyss, Burst, Flare, Glacier
Str 35, Dex 25, Con 36, Int 24, Wis 24, Cha 27
Base Atk +20; CMB +33; CMD 54
Feats Cleave, Combat Reflexes, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Multiweapon Fighting, Power Attack, Two-Weapon Fighting, Weapon Focus (longsword)
Skills Acrobatics +30, Bluff +31, Diplomacy +31, Fly +32, Intimidate +31, Knowledge (history, planes, religion) +31, Perception +38, Sense Motive +30, Stealth +30, Use Magic Device +31; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.
SQ Vorpal Strike, Whip Mastery
Concentrating Magical Power (Ex)
3/day, a fell demon can cast two spells using one standard action. Both of the spells must have the same standard action casting time. The demon can make any decisions concerning the spells independently of each other.
If a fell demon strikes a Medium or smaller foe with its whip, the fell demon can immediately attempt a grapple check without provoking an attack of opportunity. If the fell demon wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the fell demon does not.
Flaming Body (Su)
A fell demon’s body is covered in dancing flames. Anyone striking an apocrypha with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples an fell demon or is grappled by one takes 5d6 points of fire damage each round the grapple persists.
Level 3 Confuse (Su)
Once every 1d3+1 rounds, the fell demon whistles a tune of confusion towards all his enemies within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 3 must make a Will save (DC 28) or are inflicted with the confuse status effect for 3d3 rounds. Blue mages may learn this ability as a 6th-level spell (Knowledge: Planes DC 27).
Level 4 Flare (Su)
Once every 1d4+1 rounds, the fell demon releases bolts of fire streaks towards all his enemies within a 30 ft. radius of him, exploding into intense flames inflicting to all creatures with a total HD that is a multiple of 4 dealing 20d8 points of fire damage and inflicting the burning status effect for 1d4 rounds. Blue mages may learn this ability as a 7th-level spell (Knowledge: Planes DC 29).
Level 5 Death (Su)
Once every 1d3+1 rounds, the fell demon can call forth a great wraith who scythes at all enemies within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 28) or die. Blue mages may learn this ability as a 6th-level spell (Knowledge: Planes DC 27).
Slam – injury; save Will DC 27; frequency for 1d4 rounds; slow status effect; cure 1 save. The save DC is Wisdom-based
Vorpal Strike (Su)
Any slashing weapon a fell demon wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality for one hour after the fell demon releases the weapon, but after this the weapon reverts to its standard magical qualities, if any.
Whip Mastery (Ex)
A fell demon treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor.