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Greater Demon

A high-ranking demon that commands its lower-class minions in the demon world, where rank and caste is everything. It feeds on negative human emotions such as fear and hatred. Usually it leaves the dirty work to its minions, but it will make an occasional appearance when it senses a particularly strong sense of dread.

Greater Demon (CR 9)

XP 6,400
CE Large Outsider (Demon, Extraplanar)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +25

DEFENSE

AC 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)
hp 105 [150] (10d10+50)
mp 39
Fort +12, Ref +6, Will +11
DR 5/cold iron or good; Immune lightning, fire, poison; Resist Earth 5, Ice 10; SR 20
Weakness holy

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +1 longsword +14/+9 (2d6+7/19-20), +1 whip +14/+9 (1d4+4 plus entangle) or 2 Slams +15 (1d10+6)
Space 10 ft.; Reach 10 ft. (20 ft. with whip)
Special Attacks Concentrating Magical Power, Lvl. 3 Confuse, Lvl. 5 Death
Spells Known (FC CL 10th; Concentration +14)

1st (DC 15) – Blizzard, Dark, Fire, Thunder
2nd (DC 16) – Blizzard II, Dark II, Fire II, Thunder II
3rd (DC 17) – Blizzara, Blizzard III, Dark III, Darkra, Fira, Fire III, Thundara, Thunder III
4th (DC 18) – Blizzard IV, Dark IV, Fire IV, Thunder IV
5th (DC 19) – Blizzaga, Darkga, Firaga, Gravity, Thundaga

STATISTICS

Str 22, Dex 17, Con 20, Int 10, Wis 18, Cha 14
Base Atk +10; CMB +17; CMD 30
Feats Cleave, Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting, Power Attack
Skills Acrobatics +16, Bluff +15, Fly +18, Knowledge (planes) +14, Perception +25, Sense Motive +17; Racial Modifiers +8 Perception
Languages Abyssal, Celestial; telepathy 100 ft.
SQ Whip Mastery

SPECIAL ABILITIES

Concentrating Magical Power (Ex)

1/day, a greater demon can cast two spells using one standard action. Both of the spells must have the same standard action casting time. The demon can make any decisions concerning the spells independently of each other.

Entangle (Ex)

If a greater demon strikes a Medium or smaller foe with its whip, the greater demon can immediately attempt a grapple check without provoking an attack of opportunity. If the greater demon wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the greater demon does not.

Flaming Body (Su)

A greater demon’s body is covered in dancing flames. Anyone striking a greater demon with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a greater demon or is grappled by one takes 3d6 points of fire damage each round the grapple persists.

Level 3 Confuse (Su)

1/day, the greater demon whistles a tune of confusion towards all his enemies within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 3 must make a Will save (DC 17) or are inflicted with the confuse status effect. Blue mages may learn this ability as a 6th-level spell (Knowledge: Planes DC 27).

Level 5 Death (Su)

1/day, the greater demon can call forth a great wraith who scythes at all enemies within a 30 ft. radius of him. All creatures with a total HD that is a multiple of 5 must make a Fortitude save (DC 17) or die. Blue mages may learn this ability as a 6th-level spell (Knowledge: Planes DC 27).

Whip Mastery (Ex)

A demon treats a whip as a light weapon for the purposes of two-weapon fighting, and can inflict lethal damage on a foe regardless of the foe’s armor.