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Jackanapes

JackanapesThese black-skinned nuisance are extremely rare and deadly imps who keep to themselves. They have an eye for treasure and get easily angry if any of their loot is taken from them. They almost always get the surprise on their victims.

Jackanapes (CR 13)

XP 25,600
LE Medium Outsider (Devil, Extraplanar)
Init +16; Senses Detect good, detect magic, see in darkness; Perception +21

DEFENSE

AC 26, touch 18, flat-footed 18 (+7 dex, +1 dodge, +8 natural)
hp 142 [210] (15d10+60); Fast Healing 8
mp 50
Fort +9, Ref +16, Will +13
Defensive Abilities Never Off-guard; DR 10/good; Immune Berserk, Blind, Fire, Poison; Resist All 10 (except non-elemental); SR 26

OFFENSE

Speed 30 ft., Fly 50 ft. (good)
Melee 2 Claws +22 (2d6+3), Sting +23 (1d6+3 plus poison)
Space 5 ft.; Reach 5 ft.
Special Attacks Moon Flute
Spells Known (SC CL 15th; Concentration +20)

1st (DC 16) blind, fire, sleep
2nd (DC 17) fire II, poison, silence
3rd (DC 18) bio, blindga, fira, fire III, sleepga
4th (DC 19) disable, poisonga, silencega
5th (DC 20) firaga, gravity

STATISTICS

Str 16, Dex 24, Con 18, Int 21, Wis 18, Cha 15
Base Atk +15; CMB +6; CMD 20
Feats Combat Casting, Dodge, Greater Spell Penetration, Improved Initiative, Spell Penetration, Improved Natural Attack (Claw), Weapon Finesse, Weapon Focus (Sting)
Skills Acrobatics +25, Bluff +20, Fly +35, Knowledge (arcana, planes) +24, Perception +21, Spellcraft +24, Stealth +25
Language Common, Infernal

SPECIAL ABILITIES

Moon Flute (Su)

Once per day, the jackanapes may make an eerie noise that affects all enemies within a 30-foot radius of the jackanapes must pass a Will save (DC 23) or be inflicted with Berserk status for 1d4 rounds. Blue mages may learn this ability as a 7th level spell (Knowledge: Planes DC 29).

Poison (Ex)

Sting—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

Never Off-Guard (Ex)

The jackanapes can always act in the surprise round even if it fails to make a Perception roll to notice a foe, but it is still considered flat-footed until it takes an action. In addition, it receives a bonus on initiative checks equal to it Wisdom modifier.

Shadow Meld (Ex)

Jackanapes are just plain dark creatures, and they tend to blend into dark surroundings easier. In darkness and low-light, jackanapes gain a +4 circumstance bonus to Stealth.