School elemental (fire); Level black mage 2, red mage 2
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous; 1d6 rounds
Saving Throw Reflex partial (see text); Spell Resistance yes (object)
You direct a blast of flames at your opponent. Requires a ranged touch attack roll to hit that deals 3d6 points of fire damage + your casting modifier (Intelligence, Wisdom, or Charisma) + 1 point per caster level (maximum +10) and inflicts the Burning status effect for 1d6 rounds. A successful Reflex save prevents the status effect from taking effect.
Burning: Fire engulfs the character’s body, burning him. Characters that are inflicted with this status effect take 1d6 fire damage each round but are allowed a Reflex save (equal to spell DC) to avoid this fate. In each subsequent round, the burning character must make another Reflex saving throw. Failure means he takes another 1d6 points of fire damage that round. Success means that the fire has gone out. (That is, once he succeeds on his saving throw, he’s no longer on fire.) A character on fire may, by spending 1 round, automatically extinguish the flames by jumping into enough water to douse himself. Water spells and effects also remove this status effect. If no body of water is at hand, by spending 1 round, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.